Results 21 to 30 of about 38,575 (148)

Dynamic Properties of Evolutionary Multi-player Games in Finite Populations

open access: yesGames, 2013
William D. Hamilton famously stated that “human life is a many person game and not just a disjoined collection of two person games”. However, most of the theoretical results in evolutionary game theory have been developed for two player games.
Bin Wu   +2 more
doaj   +1 more source

Coordinated Interpersonal Behaviour in Collective Dance Improvisation: The Aesthetics of Kinaesthetic Togetherness

open access: yesBehavioral Sciences, 2018
Collective dance improvisation (e.g., traditional and social dancing, contact improvisation) is a participatory, relational and embodied art form which eschews standard concepts in aesthetics.
Tommi Himberg   +4 more
doaj   +1 more source

Balance exercise for persons with multiple sclerosis using Wii games: a randomised, controlled multi-centre study

open access: yesMultiple Sclerosis Journal, 2012
Background: The use of interactive video games is expanding within rehabilitation. The evidence base is, however, limited. Objective: Our aim was to evaluate the effects of a Nintendo Wii Fit® balance exercise programme on balance ...
Ylva E, Nilsagård   +2 more
openaire   +2 more sources

The influence of selected anthropometric parameters on psychomotor abilities among professional Rugby Union players

open access: yesBMC Sports Science, Medicine and Rehabilitation, 2023
Background One of the most popular varieties of rugby is Rugby Union, in which a team consists of 15 players. Rugby Union is a full-contact sport, and players must demonstrate strength, endurance, speed and agility.
Maciej Śliż   +6 more
doaj   +1 more source

Comparing the Efficacy of Professional Athlete-Led Online Instruction and Traditional Coaching for Developing Technical Competencies in Novice Sepak Takraw Players: A 12-Week Randomised Controlled Study

open access: yesЗдоров’я, спорт, реабілітація
Background and purpose This study aimed to compare the efficacy of professional athlete-led online instruction with traditional in-person coaching for developing technical competencies in novice sepak takraw players, addressing critical knowledge gaps in
Zulkifli Zulkifli   +6 more
doaj   +3 more sources

Latent Class Analysis of Gameplay Metrics from Youth Playing Robot ChampionsTM: Relations of Class Membership to Persistence and Intensity

open access: yesInternational Journal of Serious Games
Purpose: Game metrics assessing in-game actions (e.g., keystrokes, challenges, and time on task) have become a staple component to understanding the attraction youth have towards a video game.
Lawrence Scheier   +3 more
doaj   +1 more source

Long-Term Motor Learning in the “Wild” With High Volume Video Game Data

open access: yesFrontiers in Human Neuroscience, 2021
Motor learning occurs over long periods of practice during which motor acuity, the ability to execute actions more accurately, precisely, and in less time, improves.
Jennifer B. Listman   +6 more
doaj   +1 more source

Reducing the Complexity of Computing the Values of a Nash Equilibrium

open access: yesAlgorithms
The Colonel Blotto game, formulated by Émile Borel, involves players allocating limited resources to multiple “battlefields” simultaneously, with the winner being the one who allocates more resources to each battlefield.
Debtoru Chatterjee   +2 more
doaj   +1 more source

Development of a 3D immersive videogame to improve arm-postural coordination in patients with TBI

open access: yesJournal of NeuroEngineering and Rehabilitation, 2011
Background Traumatic brain injury (TBI) disrupts the central and executive mechanisms of arm(s) and postural (trunk and legs) coordination. To address these issues, we developed a 3D immersive videogame-- Octopus.
Cassavaugh Nicholas D   +3 more
doaj   +1 more source

Affordable But Not Cheap: A Case Study of the Effects of Two 3D-Reconstruction Methods of Virtual Humans

open access: yesFrontiers in Virtual Reality, 2021
Realistic and lifelike 3D-reconstruction of virtual humans has various exciting and important use cases. Our and others’ appearances have notable effects on ourselves and our interaction partners in virtual environments, e.g., on acceptance, preference ...
Andrea Bartl   +4 more
doaj   +1 more source

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