Results 21 to 30 of about 4,198,122 (293)
This paper presents an optical see-through head-mounted display (OST-HMD) that can provide a highly immersive augmented reality (AR) environment. Because visibility of objects is degraded by external light and because projection optics cannot represent ...
Jihyung Kim +4 more
doaj +1 more source
Image Quality for Near-Eye Display Based on Holographic Waveguides
The paper analyzes the image quality in augmented reality display based on holographic waveguides. Brightness, brightness non-uniformity, image noise, etc., depend on the parameters of the waveguide substrate, the configuration, and the relief shape of ...
Artem Solomashenko +4 more
doaj +1 more source
Holographic Maxwellian near-eye display with adjustable and continuous eye-box replication
The Maxwellian display presents always-focused images to the viewer, alleviating the vergence-accommodation conflict (VAC) in near-eye displays (NEDs). However, the limited eyebox of the typical Maxwellian display prevents it from wider applications.
Juan Liu (6492) +2 more
core +1 more source
Display blindness? Looking again at the visibility of situated displays using eye tracking [PDF]
Observational studies of situated displays have suggested that they are rarely looked at, and when they are it is typically only for a short period of time.
Dalton, NS +11 more
core +2 more sources
Enhancing the Optical Efficiency of Near-Eye Displays with Liquid Crystal Optics
We demonstrate a light efficient virtual reality (VR) near-eye display (NED) design based on a directional display panel and a diffractive deflection film (DDF).
Tao Zhan +3 more
doaj +1 more source
Hybrid Computational Near-Eye Light Field Display
We propose a hybrid computational near-eye light field display based on micro-lens arrays (MLAs) and structure parameters prioritization method (SPPM) that can render correct accommodation and expand the depth of field (DOF).
Jian Zhao +5 more
doaj +1 more source
Compact near-eye display for firefighter’s self-contained breathing apparatus
We introduce a display for virtual-reality (VR) fire training. Firefighters prefer to wear and operate a real breathing apparatus while experiencing full visual immersion in a VR fire space.
Ungyeon Yang
doaj +1 more source
Depth-Enhanced Holographic Super Multi-View Maxwellian Display Based on Variable Filter Aperture
The super multi-view (SMV) near-eye display (NED) effectively provides depth cues for three-dimensional (3D) displays by projecting multiple viewpoint images or parallax images onto the retina simultaneously. Previous SMV NED suffers from a limited depth
Kefeng Tu +4 more
doaj +1 more source
Fast 3D Content Update for Wide-Angle Holographic Near-Eye Display
Near-eye holographic displays are the holy grail of wear-on 3D display devices because they are intended to project realistic wide-angle virtual scenes with parameters matching human vision.
Rafał Kukołowicz +4 more
doaj +1 more source
By presenting always-in-focus virtual images, Maxwellian near-eye displays can remove the vergence accommodation conflict, which causes eye fatigue or dizziness.
Myeong-Ho Choi +2 more
doaj +1 more source

