Results 1 to 10 of about 59,769 (251)
Hybrid Computational Near-Eye Light Field Display
We propose a hybrid computational near-eye light field display based on micro-lens arrays (MLAs) and structure parameters prioritization method (SPPM) that can render correct accommodation and expand the depth of field (DOF).
Jian Zhao +5 more
doaj +1 more source
Compact near-eye display for firefighter’s self-contained breathing apparatus
We introduce a display for virtual-reality (VR) fire training. Firefighters prefer to wear and operate a real breathing apparatus while experiencing full visual immersion in a VR fire space.
Ungyeon Yang
doaj +1 more source
Holographic Near-Eye 3D Display Method Based on Large-Size Hologram
In this paper, we propose a holographic near-eye 3D display method based on large-size computer-generated hologram (CGH). The reconstructed image with a large viewing angle is obtained by using a time multiplexing and spatial tiling system.
Su-Juan Liu +4 more
doaj +1 more source
Fast 3D Content Update for Wide-Angle Holographic Near-Eye Display
Near-eye holographic displays are the holy grail of wear-on 3D display devices because they are intended to project realistic wide-angle virtual scenes with parameters matching human vision.
Rafał Kukołowicz +4 more
doaj +1 more source
Optical-Digital Integrated Design Method for Near-Eye Display Imaging System
Near-eye display (NED) systems have various structures, including the freeform prism, off-axis synthesizer, and holographic optical waveguide structures.
Lin Sun, Qingfeng Cui
doaj +1 more source
Considerations of Curvature for a Near-Eye Holo-Video Display
Most 3D augmented reality, near-eye displays suffer from a low field of view. Leaky-mode lithium niobate devices are often used to steer, multiplex, or otherwise control the path of light in a system.
J. Christopher Leach, Daniel Smalley
doaj +1 more source
A Depth-Enhanced Holographic Super Multi-View Display Based on Depth Segmentation
A super multi-view (SMV) near-eye display (NED) effectively provides depth cues for three-dimensional (3D) display by projecting multiple viewpoint or parallax images onto the retina simultaneously.
Zi Wang +4 more
doaj +1 more source
A perceptual eyebox for near-eye displays
In near-eye display systems that support three-dimensional (3D) augmented and virtual reality, a central factor in determining the user experience is the size of the eyebox. The eyebox refers to a volume where the eye receives an acceptable view of the image with respect to a set of criteria and thresholds.
Steven A. Cholewiak +4 more
openaire +4 more sources
Challenges and Advancements for AR Optical See-Through Near-Eye Displays: A Review
Optical see-through near-eye display (NED) technologies for augmented reality (AR) have achieved significant advancements recently with investments from both academia and industry.
Xinxing Xia +3 more
doaj +1 more source
A Fast Computer-Generated Holographic Method for VR and AR Near-Eye 3D Display
A fast computer-generated holographic method with multiple projection images for a near-eye VR (Virtual Reality) and AR (Augmented Reality) 3D display is proposed.
Xin Yang, HongBo Zhang, Qiong-Hua Wang
doaj +1 more source

