Results 21 to 30 of about 86,691 (253)
A perceptual eyebox for near-eye displays
In near-eye display systems that support three-dimensional (3D) augmented and virtual reality, a central factor in determining the user experience is the size of the eyebox. The eyebox refers to a volume where the eye receives an acceptable view of the image with respect to a set of criteria and thresholds.
Steven A. Cholewiak +4 more
openaire +4 more sources
Display blindness? Looking again at the visibility of situated displays using eye tracking [PDF]
Observational studies of situated displays have suggested that they are rarely looked at, and when they are it is typically only for a short period of time.
Dalton, NS +11 more
core +1 more source
Paper No S16.2. See-through multiaperture near-to-eye display with waveguide
S.67We describe design and manufacturing of a multiaperture near-to-eye (N2E) display, establish design rules, and discuss relevant properties in comparison with traditional single-aperture devices.
Lorenz, M. +3 more
core +1 more source
Accommodation-invariant computational near-eye displays [PDF]
Although emerging virtual and augmented reality (VR/AR) systems can produce highly immersive experiences, they can also cause visual discomfort, eyestrain, and nausea. One of the sources of these symptoms is a mismatch between vergence and focus cues. In current VR/AR near-eye displays, a stereoscopic image pair drives the vergence state of the human ...
Robert Konrad 0001 +4 more
openaire +3 more sources
Maxwellian near-eye display with an expanded eyebox
Maxwellian view systems can be employed to circumvent the vergence-accommodation conflict in near-eye displays (NEDs), which directly project images onto the retina regardless of the human eye’s depth of focus. However, Maxwellian view optics typically have a limited eyebox, which prevents broader applications of this architecture in NEDs.
Tiegang Lin +4 more
openaire +2 more sources
Attention to eye contact in the West and East: autonomic responses and evaluative ratings [PDF]
Eye contact has a fundamental role in human social interaction. The special appearance of the human eye (i.e., white sclera contrasted with a coloured iris) implies the importance of detecting another person's face through eye contact.
Toshikazu Hasegawa +23 more
core +1 more source
Foveated holographic near-eye 3D display
We present a foveated rendering method to accelerate the amplitude-only computer-generated hologram (AO-CGH) calculation in a holographic near-eye 3D display. For a given target image, we compute a high-resolution foveal region and a low-resolution peripheral region with dramatically reduced pixel numbers.
Chenliang Chang, Wei Cui, Liang Gao
openaire +2 more sources
Holographic Maxwellian near-eye display with adjustable and continuous eye-box replication
The Maxwellian display presents always-focused images to the viewer, alleviating the vergence-accommodation conflict (VAC) in near-eye displays (NEDs). However, the limited eyebox of the typical Maxwellian display prevents it from wider applications.
Juan Liu (6492) +2 more
core +1 more source
Geometric Lightguide for Near-eye Light Field Display
Most near-eye displays with one fixed focal plane suffer from the vergence–accommodation conflict and cause visual discomfort to users. In contrast, light field displays can provide natural and comfortable 3D visual sensation to users without the conflict.
Shan-Ling Chen +4 more
openaire +2 more sources
Slippage-robust Gaze Tracking for Near-eye Display
7 pages, 8 ...
Wei Zhang 0251 +4 more
openaire +2 more sources

