Results 21 to 30 of about 63,340 (256)
A Fast Computer-Generated Holographic Method for VR and AR Near-Eye 3D Display
A fast computer-generated holographic method with multiple projection images for a near-eye VR (Virtual Reality) and AR (Augmented Reality) 3D display is proposed.
Xin Yang, HongBo Zhang, Qiong-Hua Wang
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By presenting always-in-focus virtual images, Maxwellian near-eye displays can remove the vergence accommodation conflict, which causes eye fatigue or dizziness.
Myeong-Ho Choi +2 more
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Holographic Near-Eye 3D Display Method Based on Large-Size Hologram
In this paper, we propose a holographic near-eye 3D display method based on large-size computer-generated hologram (CGH). The reconstructed image with a large viewing angle is obtained by using a time multiplexing and spatial tiling system.
Su-Juan Liu +4 more
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Wide-Field-of-View Near-Eye Display with Dual-Channel Waveguide
We propose a wide-field-of-view near-eye display featuring a dual-channel waveguide with cholesteric liquid crystal gratings. Our dual-channel waveguide is capable of splitting the field of view through the orthogonal polarization division multiplexing ...
Chao Ping Chen +6 more
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A perceptual eyebox for near-eye displays
In near-eye display systems that support three-dimensional (3D) augmented and virtual reality, a central factor in determining the user experience is the size of the eyebox. The eyebox refers to a volume where the eye receives an acceptable view of the image with respect to a set of criteria and thresholds.
Steven A. Cholewiak +4 more
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Optical-Digital Integrated Design Method for Near-Eye Display Imaging System
Near-eye display (NED) systems have various structures, including the freeform prism, off-axis synthesizer, and holographic optical waveguide structures.
Lin Sun, Qingfeng Cui
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In order to overcome the accommodation and convergence (A-C) conflict that commonly causes visual fatigue in AR display, we propose a Maxwellian-viewing-super-multi-view (MV-SMV) near-eye display system based on a Pancharatnam-Berry optical element (PBOE)
Lin Wang +4 more
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Considerations of Curvature for a Near-Eye Holo-Video Display
Most 3D augmented reality, near-eye displays suffer from a low field of view. Leaky-mode lithium niobate devices are often used to steer, multiplex, or otherwise control the path of light in a system.
J. Christopher Leach, Daniel Smalley
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A Depth-Enhanced Holographic Super Multi-View Display Based on Depth Segmentation
A super multi-view (SMV) near-eye display (NED) effectively provides depth cues for three-dimensional (3D) display by projecting multiple viewpoint or parallax images onto the retina simultaneously.
Zi Wang +4 more
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Challenges and Advancements for AR Optical See-Through Near-Eye Displays: A Review
Optical see-through near-eye display (NED) technologies for augmented reality (AR) have achieved significant advancements recently with investments from both academia and industry.
Xinxing Xia +3 more
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