Results 41 to 50 of about 600,629 (280)

A Fast Computer-Generated Holographic Method for VR and AR Near-Eye 3D Display

open access: yesApplied Sciences, 2019
A fast computer-generated holographic method with multiple projection images for a near-eye VR (Virtual Reality) and AR (Augmented Reality) 3D display is proposed.
Xin Yang, HongBo Zhang, Qiong-Hua Wang
doaj   +1 more source

GazeDrone: Mobile Eye-Based Interaction in Public Space Without Augmenting the User [PDF]

open access: yes, 2018
Gaze interaction holds a lot of promise for seamless human-computer interaction. At the same time, current wearable mobile eye trackers require user augmentation that negatively impacts natural user behavior while remote trackers require users to ...
Amos B.   +7 more
core   +1 more source

Behavioral biases when viewing multiplexed scenes:scene structure and frames of reference for inspection [PDF]

open access: yes, 2013
Where people look when viewing a scene has been a much explored avenue of vision research (e.g., see Tatler, 2009). Current understanding of eye guidance suggests that a combination of high and low-level factors influence fixation selection (e.g ...
Scott-Brown, Kenneth C.   +2 more
core   +4 more sources

Selective Couplers Based on Multiplexed Volume Holographic Gratings for Waveguide Displays

open access: yesPhotonics, 2021
Diffraction waveguides are widely used in augmented reality devices as information display systems for the introduction of data into the human visual field in order to supplement information about the world around us. This paper formulates the principles
Maria Shishova   +5 more
doaj   +1 more source

Slippage-robust Gaze Tracking for Near-eye Display

open access: yesCoRR, 2022
7 pages, 8 ...
Wei Zhang 0251   +4 more
openaire   +2 more sources

Implementation and characterization of the optical-see-through Maxwellian near-eye display prototype using three-dimensional printing

open access: yesJournal of Information Display, 2020
By presenting always-in-focus virtual images, Maxwellian near-eye displays can remove the vergence accommodation conflict, which causes eye fatigue or dizziness.
Myeong-Ho Choi   +2 more
doaj   +1 more source

Discomfort luminance level of head-mounted displays depending on the adapting luminance [PDF]

open access: yes, 2020
The Images in an immersive head-mounted display (HMD) for virtual reality provide the sole source for visual adaptation. Thus, significant, near-instantaneous increases in luminance while viewing an HMD can result in visual discomfort.
Ha, Hyeyoung   +3 more
core   +1 more source

Optical Mapping Near-eye Three-dimensional Display with Correct Focus Cues

open access: yes, 2017
We present an optical mapping near-eye (OMNI) three-dimensional display method for wearable devices. By dividing a display screen into different sub-panels and optically mapping them to various depths, we create a multiplane volumetric image with correct
Cui, Wei, Gao, Liang
core   +1 more source

Comparison of saccadic vector optokinetic perimetry and standard automated perimetry in glaucoma. Part I: threshold values and repeatability [PDF]

open access: yes, 2017
Purpose: We evaluated threshold saccadic vector optokinetic perimetry (SVOP) and compared results to standard automated perimetry (SAP). Methods: A cross-sectional study was done including 162 subjects (103 with glaucoma and 59 healthy subjects ...
Agarwal, Pankaj K.   +8 more
core   +3 more sources

Augmented Reality and Virtual Reality Displays: Perspectives and Challenges

open access: yesiScience, 2020
Summary: As one of the most promising candidates for next-generation mobile platform, augmented reality (AR) and virtual reality (VR) have potential to revolutionize the ways we perceive and interact with various digital information.
Tao Zhan   +4 more
doaj   +1 more source

Home - About - Disclaimer - Privacy