Results 51 to 60 of about 600,629 (280)
Would Gaze-Contingent Rendering Improve Depth Perception in Virtual and Augmented Reality?
Near distances are overestimated in virtual reality, and far distances are underestimated, but an explanation for these distortions remains elusive. One potential concern is that whilst the eye rotates to look at the virtual scene, the virtual cameras ...
Linton, Paul
core +1 more source
Phenomenal regression to the real object in physical and virtual worlds [PDF]
© 2014, Springer-Verlag London. In this paper, we investigate a new approach to comparing physical and virtual size and depth percepts that captures the involuntary responses of participants to different stimuli in their field of view, rather than ...
Elner, Kevin W., Wright, Helen
core +1 more source
Enhancing the Optical Efficiency of Near-Eye Displays with Liquid Crystal Optics
We demonstrate a light efficient virtual reality (VR) near-eye display (NED) design based on a directional display panel and a diffractive deflection film (DDF).
Tao Zhan +3 more
doaj +1 more source
Near-eye display with a triple-channel waveguide for metaverse
We present a near-eye display featuring a triple-channel waveguide with chiral liquid crystal gratings. Our triple-channel waveguide is capable of dividing one field of view into three through both the polarization orthogonality and angular separation. To illustrate its principle, a k-space diagram, which takes into account the aspect ratio of field of
Chao Ping, Chen +6 more
openaire +2 more sources
At present, most near-eye display devices adopt flat substrates, which have problems such as limited field of view (FOV) and bulky shape, while the curved structure is expected to expand the FOV with appropriate volume. In this paper, we propose a curved
Hong Xu, Yuan Xu, Changyu Wang, Juan Liu
doaj +1 more source
The impact of different lenses on visual and musculoskeletal complaints in VDU workers with work-related neck complaints : a randomized controlled trial [PDF]
Objectives: The impact of wearing lenses on visual and musculoskeletal complaints in VDU workers is currently unknown. The goal of this study was 1) to evaluate the impact of wearing VDU lenses on visual fatigue and self-reported neck pain and disability,
Cagnie, Barbara +5 more
core +1 more source
ABSTRACT Purpose Retinoblastoma (RB) is the most common pediatric ocular cancer, yet population‐based data on survival and risk factors remain limited. This study aimed to describe survival in a large national RB cohort and identify predictors of death and complications.
Samuel Sassine +14 more
wiley +1 more source
The Perceptual Consequences of Curved Screens [PDF]
Flat panels are by far the most common type of television screen. There are reasons, however, to believe that curved screens create a greater sense of immersion, reduce distracting reflections, and minimize some perceptual distortions that are ...
Banks, Martin S, Zannoli, Marina
core +1 more source
ABSTRACT Objective To evaluate selumetinib exposure using therapeutic drug monitoring (TDM) in pediatric patients with neurofibromatosis type 1 (NF1) and plexiform neurofibromas (PN), assess interpatient pharmacokinetic variability, and explore the relationship between drug exposure, clinical response, and adverse effects.
Janka Kovács +8 more
wiley +1 more source
Symptomatic dry eye disease and associated factors among postgraduate students in Ethiopia
Background Symptomatic dry eye disease is a growing public health challenge especially among those who are visual display unit (VDU) users and other long-time near activity workers.
Tarekegn Cheklie Zeleke +4 more
doaj +2 more sources

