Results 31 to 40 of about 600,629 (280)
Foveated imaging for near-eye displays
The angular resolution of current near-eye display devices is still far below human-eye acuity. How to achieve retina-level resolution while keeping wide field-of-view (FOV) remains a great challenge. In this work, we demonstrate a multi-resolution foveated display with two display panels and an optical combiner. The first display panel provides a wide
Guanjun, Tan +6 more
openaire +3 more sources
Wide-Field-of-View Near-Eye Display with Dual-Channel Waveguide
We propose a wide-field-of-view near-eye display featuring a dual-channel waveguide with cholesteric liquid crystal gratings. Our dual-channel waveguide is capable of splitting the field of view through the orthogonal polarization division multiplexing ...
Chao Ping Chen +6 more
doaj +1 more source
Maxwellian near-eye display with an expanded eyebox
Maxwellian view systems can be employed to circumvent the vergence-accommodation conflict in near-eye displays (NEDs), which directly project images onto the retina regardless of the human eye’s depth of focus. However, Maxwellian view optics typically have a limited eyebox, which prevents broader applications of this architecture in NEDs.
Tiegang Lin +4 more
openaire +2 more sources
Probabilistic modeling of eye movement data during conjunction search via feature-based attention [PDF]
Where the eyes fixate during search is not random; rather, gaze reflects the combination of information about the target and the visual input. It is not clear, however, what information about a target is used to bias the underlying neuronal responses. We
Koch, Christof, Rutishauser, Ueli
core +1 more source
Foveated holographic near-eye 3D display
We present a foveated rendering method to accelerate the amplitude-only computer-generated hologram (AO-CGH) calculation in a holographic near-eye 3D display. For a given target image, we compute a high-resolution foveal region and a low-resolution peripheral region with dramatically reduced pixel numbers.
Chenliang Chang, Wei Cui, Liang Gao
openaire +2 more sources
Geometric Lightguide for Near-eye Light Field Display
Most near-eye displays with one fixed focal plane suffer from the vergence–accommodation conflict and cause visual discomfort to users. In contrast, light field displays can provide natural and comfortable 3D visual sensation to users without the conflict.
Shan-Ling Chen +4 more
openaire +2 more sources
Considerations of Curvature for a Near-Eye Holo-Video Display
Most 3D augmented reality, near-eye displays suffer from a low field of view. Leaky-mode lithium niobate devices are often used to steer, multiplex, or otherwise control the path of light in a system.
J. Christopher Leach, Daniel Smalley
doaj +1 more source
A Depth-Enhanced Holographic Super Multi-View Display Based on Depth Segmentation
A super multi-view (SMV) near-eye display (NED) effectively provides depth cues for three-dimensional (3D) display by projecting multiple viewpoint or parallax images onto the retina simultaneously.
Zi Wang +4 more
doaj +1 more source
Creating effective focus cues in multi-plane 3D displays. [PDF]
Focus cues are incorrect in conventional stereoscopic displays. This causes a dissociation of vergence and accommodation, which leads to visual fatigue and perceptual distortions.
Akeley, Kurt +2 more
core +2 more sources
Challenges and Advancements for AR Optical See-Through Near-Eye Displays: A Review
Optical see-through near-eye display (NED) technologies for augmented reality (AR) have achieved significant advancements recently with investments from both academia and industry.
Xinxing Xia +3 more
doaj +1 more source

