Results 11 to 20 of about 86,691 (253)
Metalens Eyepiece for 3D Holographic Near-Eye Display [PDF]
Near-eye display (NED) systems for virtual reality (VR) and augmented reality (AR) have been rapidly developing; however, the widespread use of VR/AR devices is hindered by the bulky refractive and diffractive elements in the complicated optical system as well as the visual discomfort caused by excessive binocular parallax and accommodation-convergence
Chang Wang, Zeqing Yu, Qiangbo Zhang
exaly +6 more sources
Foveated near-eye display using computational holography. [PDF]
AbstractHolographic display is the only technology that can offer true 3D with all the required depth cues. Holographic head-worn displays (HWD) can provide continuous depth planes with the correct stereoscopic disparity for a comfortable 3D experience.
Cem A, Hedili MK, Ulusoy E, Urey H.
europepmc +5 more sources
Metasurfaces for near-eye display applications
Virtual reality (VR) and augmented reality (AR) are revolutionizing our lives. Near-eye displays are crucial technologies for VR and AR. Despite the rapid advances in near-eye display technologies, there are still challenges such as large field of view, high resolution, high image quality, natural free 3D effect, and compact form factor.
Xiaojin Huang +2 more
exaly +3 more sources
Cascaded metalenses boost applications in near-eye display. [PDF]
Abstract Recent advancements show the potential of cascaded metalenses in near-eye display applications, achieving performance that rivals traditional eyepiece systems. By leveraging the human pupil as an aperture and taking into account practical factors such as eye relief, pupil size, and display dimensions, this approach suggests a bright ...
Sun J, Li T.
europepmc +4 more sources
Near‐Eye Display and Tracking Technologies for Virtual and Augmented Reality [PDF]
AbstractVirtual and augmented reality (VR/AR) are expected to revolutionise entertainment, healthcare, communication and the manufacturing industries among many others. Near‐eye displays are an enabling vessel for VR/AR applications, which have to tackle many challenges related to ergonomics, comfort, visual quality and natural interaction.
George Alex Koulieris +5 more
core +7 more sources
Holographic near-eye display with expanded eye-box [PDF]
Holographic displays have great potential to realize mixed reality by modulating the wavefront of light in a fundamental manner. As a computational display, holographic displays offer a large degree of freedom, such as focus cue generation and vision correction.
Changwon Jang +2 more
exaly +2 more sources
Foveated imaging for near-eye displays
The angular resolution of current near-eye display devices is still far below human-eye acuity. How to achieve retina-level resolution while keeping wide field-of-view (FOV) remains a great challenge. In this work, we demonstrate a multi-resolution foveated display with two display panels and an optical combiner. The first display panel provides a wide
Guanjun, Tan +6 more
openaire +4 more sources
Tomographic near-eye displays [PDF]
AbstractThe ultimate 3D displays should provide both psychological and physiological cues for depth recognition. However, it has been challenging to satisfy the essential features without making sacrifices in the resolution, frame rate, and eye box. Here, we present a tomographic near-eye display that supports a wide depth of field, quasi-continuous ...
Seungjae Lee +5 more
openaire +3 more sources
Surface relief grating near-eye display waveguide design
A near-eye display device (NED) is a visual optical system that places a miniature display in front of the human eye to provide an immersive viewing experience.
Haodong Wang (3833623) +1 more
core +3 more sources
HoloBeam: Paper-Thin Near-Eye Displays
An emerging alternative to conventional Augmented Reality (AR) glasses designs, Beaming displays promise slim AR glasses free from challenging design trade-offs, including battery-related limits or computational budget-related issues. These beaming displays remove active components such as batteries and electronics from AR glasses and move them to a ...
Kaan Aksit, Yuta Itoh 0001
openaire +2 more sources

