Results 161 to 170 of about 22,594 (260)

OUGS: Active View Selection via Object‐aware Uncertainty Estimation in 3DGS

open access: yesComputer Graphics Forum, EarlyView.
Abstract Recent advances in 3D Gaussian Splatting (3DGS) have achieved state‐of‐the‐art results for novel view synthesis. However, efficiently capturing high‐fidelity reconstructions of specific objects within complex scenes remains a significant challenge.
Haiyi Li   +3 more
wiley   +1 more source

HPRNet: a hierarchical pyramidal residual network for ECG arrhythmia classification. [PDF]

open access: yesFront Physiol
Huang J   +6 more
europepmc   +1 more source

Non‐Rigid 3D Shape Correspondences: From Foundations to Open Challenges and Opportunities

open access: yesComputer Graphics Forum, EarlyView.
Abstract Estimating correspondences between deformed shape instances is a long‐standing problem in computer graphics; numerous applications, from texture transfer to statistical modelling, rely on recovering an accurate correspondence map. Many methods have thus been proposed to tackle this challenging problem from varying perspectives, depending on ...
A. Zhuravlev   +14 more
wiley   +1 more source

Single Line Drawing Generation via Semantics‐Driven Optimization

open access: yesComputer Graphics Forum, EarlyView.
We present a method for automatically generating single‐line drawings in vector format, guided by a text prompt or an input image. Our approach leverages score distillation sampling to optimize the parameters of a uniform rational B‐spline (URBS) curve, ensuring that the drawing consists of a single continuous stroke by design.
Tanguy Magne   +3 more
wiley   +1 more source

Compactly supported detail field for high quality neural implicit surfaces

open access: yesComputer Graphics Forum, EarlyView.
Abstract Neural implicit surfaces are a powerful tool for encoding a surface as the zero level set of a neural function. Trained using gradient‐descent based optimizers, these methods however suffer from a low‐frequency bias that prevents them to fit fine details of the surface.
Guillaume Coiffier, Justine Basselin
wiley   +1 more source

One‐more‐vertex Next‐Event Estimation with Hierarchical Geometry Sampling

open access: yesComputer Graphics Forum, EarlyView.
Abstract Robust next‐event estimation (NEE) remains a challenge in scenes characterized by sparse or small‐scale geometry where indirect illumination is the primary transport mechanism. In these scenes, traditional path construction, which relies on local directional sampling, often fails to find intersections with the sparse geometry, and standard NEE
Jorge Garcia‐Pueyo   +3 more
wiley   +1 more source

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