Results 1 to 10 of about 1,597,404 (298)
AbstractSynthesizing photo‐realistic images and videos is at the heart of computer graphics and has been the focus of decades of research. Traditionally, synthetic images of a scene are generated using rendering algorithms such as rasterization or ray tracing, which take specifically defined representations of geometry and material properties as input.
Ayush Tewari +16 more
openaire +6 more sources
The modern computer graphics pipeline can synthesize images at remarkable visual quality; however, it requires well-defined, high-quality 3D content as input. In this work, we explore the use of imperfect 3D content, for instance, obtained from photo-metric reconstructions with noisy and incomplete surface geometry, while still aiming to ...
Matthias Niessner, Justus Thies
exaly +5 more sources
SpiNeRF: direct-trained spiking neural networks for efficient neural radiance field rendering
Spiking neural networks (SNNs) have recently demonstrated significant progress across various computational tasks, due to their potential for energy efficiency.
Xingting Yao +11 more
doaj +3 more sources
Neural Lumigraph Rendering [PDF]
Project website: http://www.computationalimaging.org/publications/nlr/
Petr Kellnhofer +5 more
openaire +4 more sources
UniRender: Reconstructing 3D Surfaces from Aerial Images with a Unified Rendering Scheme
While recent advances in the field of neural rendering have shown impressive 3D reconstruction performance, it is still a challenge to accurately capture the appearance and geometry of a scene by using neural rendering, especially for remote sensing ...
Yiming Yan +3 more
doaj +1 more source
In the rapidly emerging era of untact (“contact-free”) technologies, the requirement for three-dimensional (3D) virtual environments utilized in virtual reality (VR)/augmented reality (AR) and the metaverse has seen significant growth, owing to their ...
Jisun Park, Kyungeun Cho
doaj +1 more source
Recent advances in deep learning techniques and applications have revolutionized artistic creation and manipulation in many domains (text, images, music); however, fonts have not yet been integrated with deep learning architectures in a manner that supports their multi-scale nature.
Daniel Anderson +2 more
openaire +3 more sources
The application of 3D digital models to high-throughput plant phenotypic analysis is a research hotspot nowadays. Traditional methods, such as manual measurement and laser scanning, have high costs, and multi-view, unsupervised reconstruction methods are
Hui Liu +6 more
doaj +1 more source
Complex-Motion NeRF: Joint Reconstruction and Pose Optimization With Motion and Depth Priors
We present Complex-Motion Neural Radiance Fields (CM-NeRF), which is a method that leverages motion and depth priors to optimize neural 3D scene representations and complex 6-DoF camera motions jointly.
Hyunjin Kim +3 more
doaj +1 more source
Neural Scene De-rendering [PDF]
We study the problem of holistic scene understanding. We would like to obtain a compact, expressive, and interpretable representation of scenes that encodes information such as the number of objects and their categories, poses, positions, etc. Such a representation would allow us to reason about and even reconstruct or manipulate elements of the scene.
Wu, Jiajun +2 more
openaire +2 more sources

