Results 21 to 30 of about 1,683,484 (294)

Hybridizing Expressive Rendering: Stroke-Based Rendering With Classic and Neural Methods

open access: yesIEEE Computer Graphics and Applications
Non-Photorealistic Rendering (NPR) has long been used to create artistic visualizations that prioritize style over realism, enabling the depiction of a wide range of aesthetic effects, from hand-drawn sketches to painterly renderings. While classical NPR methods, such as edge detection, toon shading, and geometric abstraction, have been well ...
Kapil, Dev   +2 more
openaire   +6 more sources

Complex-Motion NeRF: Joint Reconstruction and Pose Optimization With Motion and Depth Priors

open access: yesIEEE Access, 2023
We present Complex-Motion Neural Radiance Fields (CM-NeRF), which is a method that leverages motion and depth priors to optimize neural 3D scene representations and complex 6-DoF camera motions jointly.
Hyunjin Kim   +3 more
doaj   +1 more source

Towards Single 2D Image-Level Self-Supervision for 3D Human Pose and Shape Estimation

open access: yesApplied Sciences, 2021
Three-dimensional human pose and shape estimation is an important problem in the computer vision community, with numerous applications such as augmented reality, virtual reality, human computer interaction, and so on.
Junuk Cha   +7 more
doaj   +1 more source

A Hybrid Rendering Framework for the Real-time Manipulation of Volume and Surface Models [PDF]

open access: yes, 2009
Stemmed from classical computer graphics research, volume visualization has been steadily growing into an important research field in the last 2 decades. This paper presents a hybrid rendering framework which integrates volume and surface models for real-
Xu, Zhijie, Xu, Qian
core   +4 more sources

PERF: Performant, Explicit Radiance Fields

open access: yesFrontiers in Computer Science, 2022
We present a novel way of approaching image-based 3D reconstruction based on radiance fields. The problem of volumetric reconstruction is formulated as a non-linear least-squares problem and solved explicitly without the use of neural networks.
Sverker Rasmuson   +2 more
doaj   +1 more source

State of the Art on Neural Rendering [PDF]

open access: yesComputer Graphics Forum, 2020
AbstractEfficient rendering of photo‐realistic virtual worlds is a long standing effort of computer graphics. Modern graphics techniques have succeeded in synthesizing photo‐realistic images from hand‐crafted scene representations. However, the automatic generation of shape, materials, lighting, and other aspects of scenes remains a challenging problem
Ayush Tewari   +18 more
openaire   +4 more sources

Neural Rendering-Based 3D Scene Style Transfer Method via Semantic Understanding Using a Single Style Image

open access: yesMathematics, 2023
In the rapidly emerging era of untact (“contact-free”) technologies, the requirement for three-dimensional (3D) virtual environments utilized in virtual reality (VR)/augmented reality (AR) and the metaverse has seen significant growth, owing to their ...
Jisun Park, Kyungeun Cho
doaj   +1 more source

RepC-MVSNet: A Reparameterized Self-Supervised 3D Reconstruction Algorithm for Wheat 3D Reconstruction

open access: yesAgronomy, 2023
The application of 3D digital models to high-throughput plant phenotypic analysis is a research hotspot nowadays. Traditional methods, such as manual measurement and laser scanning, have high costs, and multi-view, unsupervised reconstruction methods are
Hui Liu   +6 more
doaj   +1 more source

Equivariant Neural Rendering

open access: yesCoRR, 2020
We propose a framework for learning neural scene representations directly from images, without 3D supervision. Our key insight is that 3D structure can be imposed by ensuring that the learned representation transforms like a real 3D scene. Specifically, we introduce a loss which enforces equivariance of the scene representation with respect to 3D ...
Emilien Dupont   +6 more
openaire   +3 more sources

SyntheticFur dataset for neural rendering

open access: yesCoRR, 2021
We introduce a new dataset called SyntheticFur built specifically for machine learning training. The dataset consists of ray traced synthetic fur renders with corresponding rasterized input buffers and simulation data files. We procedurally generated approximately 140,000 images and 15 simulations with Houdini.
Trung Le 0006   +4 more
openaire   +3 more sources

Home - About - Disclaimer - Privacy