Results 11 to 20 of about 1,597,404 (298)

Predicting specific gravity and viscosity of level-of-detail control in hybrid rendering application. [PDF]

open access: yes, 2009
This paper presents the hybrid rendering-based Level-of-Detail (LOD) node which aims to simplify the volume visualization workload to improve the interactive rate of the hybrid rendering programming paradigm.
Xu, Zhijie, Holder, Marcus, Xu, Qian
core   +4 more sources

A Hybrid Rendering Framework for the Real-time Manipulation of Volume and Surface Models [PDF]

open access: yes, 2009
Stemmed from classical computer graphics research, volume visualization has been steadily growing into an important research field in the last 2 decades. This paper presents a hybrid rendering framework which integrates volume and surface models for real-
Xu, Zhijie, Xu, Qian
core   +4 more sources

State of the Art on Neural Rendering [PDF]

open access: yesComputer Graphics Forum, 2020
AbstractEfficient rendering of photo‐realistic virtual worlds is a long standing effort of computer graphics. Modern graphics techniques have succeeded in synthesizing photo‐realistic images from hand‐crafted scene representations. However, the automatic generation of shape, materials, lighting, and other aspects of scenes remains a challenging problem
Ayush Tewari   +18 more
openaire   +4 more sources

Towards Single 2D Image-Level Self-Supervision for 3D Human Pose and Shape Estimation

open access: yesApplied Sciences, 2021
Three-dimensional human pose and shape estimation is an important problem in the computer vision community, with numerous applications such as augmented reality, virtual reality, human computer interaction, and so on.
Junuk Cha   +7 more
doaj   +1 more source

Equivariant Neural Rendering

open access: yesCoRR, 2020
We propose a framework for learning neural scene representations directly from images, without 3D supervision. Our key insight is that 3D structure can be imposed by ensuring that the learned representation transforms like a real 3D scene. Specifically, we introduce a loss which enforces equivariance of the scene representation with respect to 3D ...
Emilien Dupont   +6 more
openaire   +3 more sources

SyntheticFur dataset for neural rendering

open access: yesCoRR, 2021
We introduce a new dataset called SyntheticFur built specifically for machine learning training. The dataset consists of ray traced synthetic fur renders with corresponding rasterized input buffers and simulation data files. We procedurally generated approximately 140,000 images and 15 simulations with Houdini.
Trung Le 0006   +4 more
openaire   +3 more sources

Light Field Neural Rendering

open access: yesIEEE Transactions on Pattern Analysis and Machine Intelligence, 2022
Project page with code and videos at https://light-field-neural-rendering.github ...
Mohammed Suhail   +3 more
openaire   +4 more sources

PERF: Performant, Explicit Radiance Fields

open access: yesFrontiers in Computer Science, 2022
We present a novel way of approaching image-based 3D reconstruction based on radiance fields. The problem of volumetric reconstruction is formulated as a non-linear least-squares problem and solved explicitly without the use of neural networks.
Sverker Rasmuson   +2 more
doaj   +1 more source

BokehMe: When Neural Rendering Meets Classical Rendering

open access: yes2022 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2022
We propose BokehMe, a hybrid bokeh rendering framework that marries a neural renderer with a classical physically motivated renderer. Given a single image and a potentially imperfect disparity map, BokehMe generates high-resolution photo-realistic bokeh effects with adjustable blur size, focal plane, and aperture shape.
Juewen Peng   +5 more
openaire   +4 more sources

Neural Voxel Renderer: Learning an Accurate and Controllable Rendering Tool [PDF]

open access: yes2020 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2020
We present a neural rendering framework that maps a voxelized scene into a high quality image. Highly-textured objects and scene element interactions are realistically rendered by our method, despite having a rough representation as an input. Moreover, our approach allows controllable rendering: geometric and appearance modifications in the input are ...
Konstantinos Rematas, Vittorio Ferrari
openaire   +3 more sources

Home - About - Disclaimer - Privacy