Results 151 to 160 of about 68,735 (262)
Improvement of Game Users' Depressive Symptoms via Behavioral Activation in a Massive Multiplayer Online Game: Randomized Controlled Trial. [PDF]
Yokotani K, Takano M, Abe N, Kato TA.
europepmc +1 more source
Abstract Application of three‐dimensional anatomical knowledge is essential for patient examination, diagnosis, and treatment and is crucial in the training of medical and healthcare students. Moreover, critical observation and spatial awareness are vital for learner understanding of three‐dimensional anatomical structures and relationships.
Jiayi Zhang +5 more
wiley +1 more source
An online game spread model combining key nodes in scale-free networks. [PDF]
Han Z, Yu Q, Chen Q, He N.
europepmc +1 more source
Expert‐validated criteria for evaluating 2D anatomical images: Results of a Delphi consensus study
Abstract Currently, there are no consensus standards for the selection of two‐dimensional (2D) anatomical images that form the basis of anatomy education. The absence of standardized evaluation criteria may contribute to variability in image quality and inconsistencies in the educational use of anatomical visuals, potentially affecting students ...
Ayşe Soylu +3 more
wiley +1 more source
Abstract Histology is a visually complex and cognitively demanding subject often perceived as abstract, memorization‐heavy, and disconnected from clinical practice. Despite its foundational importance, histology is frequently under‐emphasized relative to gross anatomy and lacks interactive, multimodal resources tailored to its unique challenges.
Anika Knowles +2 more
wiley +1 more source
Investigating the effects of social information on spite in an online game. [PDF]
Watson R +4 more
europepmc +1 more source
Abstract Gamified teaching approaches are increasingly used in higher education, making it essential to examine the gameful experience resulting from interaction with educational game elements. This study aimed to evaluate undergraduate health science students' gamified learning experience using the Gamified Experience Measurement Scale in Education ...
David Martin‐Hidalgo +3 more
wiley +1 more source
Online Game-Based Parental Groups: The Experiences of First-Time Expectant Parents. [PDF]
Kokkinen K +4 more
europepmc +1 more source
Online Game Addiction and the Level of Depression Among Adolescents in Manila, Philippines. [PDF]
Labana RV +5 more
europepmc +1 more source
Abstract Neuroanatomy has been considered one of the most challenging subjects in medical education, often leading to “neurophobia” and discouraging students from pursuing neurological specialties. At PKUHSC, the curriculum has evolved from a traditional, discipline‐based model to a technology‐enhanced, integrated “Nervous System” module for ...
Xuan Fang +9 more
wiley +1 more source

