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Detoxing Online Games

Companion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play
Toxicity and hate are on the rise both offline in political rhetoric and civic discourse and online on social platforms and in digital playgrounds that, by design, convert our connections from relationships to transactions.
Constance Steinkuehler
openaire   +2 more sources

A survey on distributed online optimization and online games

Annual Reviews in Control, 2023
Xiuxian Li, Lihua Xie 0001, Na Li
openaire   +2 more sources

Explainable AI for Cheating Detection and Churn Prediction in Online Games

IEEE Transactions on Games, 2023
Online gaming is a multibillion dollar industry that entertains a large, global population. Empowering online games with AI has made a great success, however, ignores the explainability of black-box model makes AI less responsible and hinders its further
Yu Xiong   +9 more
semanticscholar   +1 more source

“After All, They Don’t Know Me” Exploring the Psychological Mechanisms of Toxic Behavior in Online Games

Games Cult., 2022
Toxic behavior is commonplace in online games and has negative consequences for players. Although previous studies have illustrated common types and features of in-game toxic behavior, it remains unclear what psychological mechanisms can explain why ...
Yansheng Liu, C. Agur
semanticscholar   +1 more source

When ignorance is bliss: The role of curiosity in online games adoption

Entertainment Computing, 2021
Despite the adverse consequences associated with playing risky online games, their popularity is increasing. Prior literature on online games has focused on identifying adoption factors without taking associated risks into consideration.
Laila Dahabiyeh   +2 more
semanticscholar   +1 more source

Online Games and Security

IEEE Security & Privacy Magazine, 2007
Online games have taken the computer world by storm. Gaming has always been (and remains) a prime driver of PC technology, with deep penetration into the consumer market. Online games especially massively multi-player online role-playing games (MMORPGs) suffer from such security problems.
Gary McGraw, Greg Hoglund
openaire   +1 more source

Understanding continuance intention to play online games: roles of self-expressiveness, self-congruity, self-efficacy, and perceived risk

Behavior and Information Technology, 2020
The current study investigates the motivation to explore the expansive possibilities online games provide for identity development, in addition to the widely studied gaming consumption value motivations.
T. Sharma   +3 more
semanticscholar   +1 more source

Understanding Continuance Intention to Play Online Games: The Roles of Hedonic Value, Utilitarian Value and Perceived Risk

Journal of Internet Commerce, 2020
The current study examines how the perception of negative consequences or risks interacts with hedonic and utilitarian values in predicting gamers’ continuance intention to play online games. We examine the proposed model by conducting an empirical study
T. Sharma, Preeti Tak, Ankit Kesharwani
semanticscholar   +1 more source

The effect of risk levels on technology adoption decision: the case of online games

Information Technology and People, 2020
Information technology is associated with psychological and physical risks such as high stress levels and antisocial behavior. The purpose of this paper is to understand why people engage in technology risk behavior, despite the negative consequences ...
Laila Dahabiyeh   +2 more
semanticscholar   +1 more source

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