Results 41 to 50 of about 67,486 (240)
This article presents dielectric elastomer switch (DES) materials, based on composite thin films. Alignment of graphite flakes due to their physical confinement within the thin films lead to much stronger piezoresistive responses than bulk composites, while their durability exceeds that of conventional liquid‐based DES materials.
Lingyu Liu +3 more
wiley +1 more source
Predisposing factors associated with online gaming addiction : a systematic review
Excessive online gaming can lead to physical health problems, including poor sleep quality, insomnia, cardiovascular diseases, as well as vision and wrist problems, while such psychosocial issues as stress, anxiety, depression, and decreasing levels of ...
Boby Nurmagandi, Achir Yani S. Hamid
doaj +1 more source
The Influence of Online Gaming Addiction on Students' Learning Performance
This study aims to examine the influence of online gaming addiction on the academic performance of students. The study was conducted through psycho-educational group counseling involving five respondents aged between 18 and 22 years.
Nurul Izzla Haizam Mohd Zameri +2 more
semanticscholar +1 more source
Continual Learning for Multimodal Data Fusion of a Soft Gripper
Models trained on a single data modality often struggle to generalize when exposed to a different modality. This work introduces a continual learning algorithm capable of incrementally learning different data modalities by leveraging both class‐incremental and domain‐incremental learning scenarios in an artificial environment where labeled data is ...
Nilay Kushawaha, Egidio Falotico
wiley +1 more source
Effects Of Online Gaming Addiction On Adolescent Physical Health
In all of Southeast Asia, Indonesia has the most gamers. It is estimated by the Indonesian government that 2.7 billion individuals suffer from gaming addiction.
Syifa Sofia Wibowo +1 more
semanticscholar +1 more source
The Indonesian government has enforced several social restrictions to prevent the spread of the coronavirus disease-2019 (COVID-19) virus, such as closures of in-person schools, public areas, and playgrounds as well as reduced outdoor activities.
Patria Yudha Putra +2 more
semanticscholar +1 more source
Multimodal Engagement Assessment in Children During Invented Story Paradigm With a Social Robot
A multimodal framework is proposed to assess children's engagement during storytelling interactions with a social robot. Gaze, physiological, and behavioral data are combined and validated against observer ratings. An automated gaze‐labeling strategy is introduced, and supervised classifiers achieve high accuracy. The study supports scalable engagement
Laura Fiorini +7 more
wiley +1 more source
Validation of the Game Addiction Scale among Adolescents [PDF]
The purpose of this research was to validate the online game addiction scale among students in Alborz city. The method of the current research was survey-descriptive. The research population included second-grade high school students in Alborz city.
Safdar Nabi Zadeh +4 more
doaj +1 more source
Background The Problematic Online Gaming Questionnaire (POGQ) is an 18-item self-rated measure designed to assess the degree of problematic online gaming.
Kazuya Inoue +4 more
doaj +1 more source
Objective: Online game addiction also referred to as internet gaming disorder, a clinical condition that is not well-established, is not listed in psychiatric classification systems due to lack of adequate studies but expected to be added to the manual ...
Erkan Baysak +3 more
doaj +1 more source

