Results 31 to 40 of about 7,447 (208)

Prevalence and Correlates of Video and Internet Gaming Addiction among Hong Kong Adolescents: A Pilot Study

open access: yesThe Scientific World Journal, 2014
This pilot study investigated the patterns of video and internet gaming habits and the prevalence and correlates of gaming addiction in Hong Kong adolescents. A total of 503 students were recruited from two secondary schools. Addictive behaviors of video
Chong-Wen Wang   +5 more
doaj   +1 more source

Continual Learning for Multimodal Data Fusion of a Soft Gripper

open access: yesAdvanced Robotics Research, EarlyView.
Models trained on a single data modality often struggle to generalize when exposed to a different modality. This work introduces a continual learning algorithm capable of incrementally learning different data modalities by leveraging both class‐incremental and domain‐incremental learning scenarios in an artificial environment where labeled data is ...
Nilay Kushawaha, Egidio Falotico
wiley   +1 more source

Relationship Between Escapism Behavior and Neurotism Personality on Online Game Addiction in Adolescents

open access: yesAnalitika, 2023
Online games can cause addiction or addiction in adolescents. Online gaming addiction behavior is like pathological gambling behavior. Factors that influence online game addiction include escapism behavior and neuroticism personality possessed by ...
Damalena Afiani   +2 more
doaj   +1 more source

Multimodal Engagement Assessment in Children During Invented Story Paradigm With a Social Robot

open access: yesAdvanced Robotics Research, EarlyView.
A multimodal framework is proposed to assess children's engagement during storytelling interactions with a social robot. Gaze, physiological, and behavioral data are combined and validated against observer ratings. An automated gaze‐labeling strategy is introduced, and supervised classifiers achieve high accuracy. The study supports scalable engagement
Laura Fiorini   +7 more
wiley   +1 more source

A Multidirectional Textile Interface for Remote Control Using Dynamic Area‐Based Capacitance Modulation

open access: yesAdvanced Robotics Research, EarlyView.
Here, we present a textile, wearable capacitive interface enabling multidirectional remote control by dynamically modulating electrode overlap and spacing via a freely gliding upper electrode. A forearm‐mounted prototype drives robotic and media tasks with 12–15 ms latency, maintains < 0.8% drift after 500 cycles, and remains stably functional at 90 ...
Cagatay Gumus   +8 more
wiley   +1 more source

The Association Between Online Gaming Addiction and Depression, Social Anxiety, and Loneliness Among Thai Young Adults

open access: yesSiriraj Medical Journal
Objective: This study aimed to examine the association between online gaming addiction, depression, social anxiety, and loneliness, as well as the predictive roles of these psychological factors to online gaming addiction among Thai young adults ...
Natchaphon Auampradit   +4 more
doaj   +1 more source

Social Psychological Aspects of Addiction to Massively Multiplayer Online Role-Playing Games

open access: yesСоциальная психология и общество, 2015
The paper addresses the issue of how massively multiplayer online role¬playing games (MMORPG) affect the behavior of players. Basing on a series of research, the paper analyzes how massively multiplayer online role¬playing games are created and ...
Marinova T.Y., Zaretskaya O.V.
doaj   +1 more source

Relationship between gaming disorder across various dimensions among PUBG players: a machine learning-based cross-sectional study

open access: yesFrontiers in Psychiatry, 2023
BackgroundPlayerUnknown’s battlegrounds (PUBG), a widely played multiplayer online game, has sparked interest and concern regarding its impact on players.
Ali Hassan   +5 more
doaj   +1 more source

Design and Modeling of a High‐Displacement, Skin‐Integrated Flexible Electromagnetic Actuator for Haptic Interfaces in Virtual Reality

open access: yesAdvanced Robotics Research, EarlyView.
A flexible, skin‐integrated electromagnetic actuator is developed for wearable virtual/augmented reality (VR/AR) haptic systems. A tunable design model enables control over displacement and resonance frequency. The system is validated through a custom VR application with a 6 × 4 actuator array, demonstrating real‐time, spatially targeted tactile ...
Naji Tarabay   +9 more
wiley   +1 more source

The association between online gaming, social phobia, and depression: an internet survey

open access: yesBMC Psychiatry, 2012
Background Online gaming technology has developed rapidly within the past decade, and its related problems have received increasing attention. However, there are few studies on the psychiatric symptoms associated with excessive use of online games.
Wei Han-Ting   +3 more
doaj   +1 more source

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