Results 51 to 60 of about 67,486 (240)
Research on Generation Z's online gaming habits, particularly in Indonesia, is intriguing. It is due to changes in consumer behavior influenced by technological advancements, which impact Generation Z, who are becoming increasingly active in online games,
Apriyanto Apriyanto +4 more
semanticscholar +1 more source
Here, we present a textile, wearable capacitive interface enabling multidirectional remote control by dynamically modulating electrode overlap and spacing via a freely gliding upper electrode. A forearm‐mounted prototype drives robotic and media tasks with 12–15 ms latency, maintains < 0.8% drift after 500 cycles, and remains stably functional at 90 ...
Cagatay Gumus +8 more
wiley +1 more source
This pilot study investigated the patterns of video and internet gaming habits and the prevalence and correlates of gaming addiction in Hong Kong adolescents. A total of 503 students were recruited from two secondary schools. Addictive behaviors of video
Chong-Wen Wang +5 more
doaj +1 more source
A flexible, skin‐integrated electromagnetic actuator is developed for wearable virtual/augmented reality (VR/AR) haptic systems. A tunable design model enables control over displacement and resonance frequency. The system is validated through a custom VR application with a 6 × 4 actuator array, demonstrating real‐time, spatially targeted tactile ...
Naji Tarabay +9 more
wiley +1 more source
Mutual Adaptation and Influence: Review of Latent Dynamics Models in Human–Robot Interaction
Robots are becoming better teammates by learning hidden patterns in how people act. This review covers how state‐of‐the‐art approaches leverage these patterns to help robots not only react but also anticipate and guide cooperation. Here, we synthesize a unifying framework for these approaches, classify and review existing works, and highlight key ...
Mason O. Smith +4 more
wiley +1 more source
Objective: This study aimed to examine the association between online gaming addiction, depression, social anxiety, and loneliness, as well as the predictive roles of these psychological factors to online gaming addiction among Thai young adults ...
Natchaphon Auampradit +4 more
doaj +1 more source
The aim of this study is to examine online game addiction level among university students in terms of emotional schemas, agentic personality, and various variables (i.e. gender, type of game played, and accommodation).
S. Bekir, Eyüp Çelik
semanticscholar +1 more source
This work presents the MicroRoboScope, a highly integrated, compact, and portable microrobotic experimentation platform combining electromagnetic and acoustic actuation with real‐time visual feedback into a single, end‐to‐end device. The system enables closed‐loop control and tracking algorithm experimentation within an accessible and unified hardware ...
Max Sokolich +4 more
wiley +1 more source
Technology has become an integral part in lives of young adults' who spend hours on online activities. This study aims to investigate the impact of sources of entertainment, subjective norms and moral foundations on gaming addiction in Pakistani youth. A
Mahnoor Nadeem +4 more
doaj +1 more source
DRIVE‐SAFE evaluates learning‐based, black‐box autonomous driving policies against evolving temporal safety requirements using Signal Temporal Logic robustness metrics. It aggregates distributional robustness measures with domain‐informed weights to guide iterative retraining.
Kristy Sakano +3 more
wiley +1 more source

