Results 241 to 250 of about 1,829,068 (301)
Abstract Engaging students and fostering interactions can be a challenge in large enrollment, foundational‐level, undergraduate anatomy classes. Despite the active learning environment of the anatomy laboratory, students often struggle to find study partners or even speak to fellow learners in a large classroom.
Kristin Stover +2 more
wiley +1 more source
Abstract Game‐based learning (GBL) is increasingly used in medical education to supplement traditional didactic learning methods. Adult learners in particular may benefit from GBL, given the autonomous and iterative nature of a well‐designed educational game.
Thomas J. Paddock, Erin P. Fillmore
wiley +1 more source
Abstract According to Nietzsche, “In every real [adult], a child is hidden that wants to play.” In everyday life, playfulness and competition can make routine or dull tasks more engaging and can offer educators opportunities to engage a learner in a more entertaining or interactive manner.
Judi Laprade
wiley +1 more source
Abstract Anatomy is a foundational component of various medical and paramedical disciplines. Existing research has suggested that games or game elements can improve student interest in musculoskeletal (MSK) anatomy. This project builds on previous gamification and serious game work and incorporates new anatomy‐based games into undergraduate anatomy ...
Emmeline Berger +2 more
wiley +1 more source
A comparative study of readiness and confidence in online teaching among faculty members in health and non-health colleges within the United Arab Emirates. [PDF]
Mosleh SM +9 more
europepmc +1 more source
Teaching Style Preferences and Online Teaching Practices of Optometry Teachers During COVID-19: A Preliminary Study. [PDF]
Rampersad N +8 more
europepmc +1 more source
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2021
The purpose of this participatory action research study was to investigate if teaching in virtual spaces could offer the opportunity to exercise reflexivity and transform pedagogy by including new roles, modes of interaction, and authentic practice to increase connectivity with students.
Anne Carr +2 more
openaire +2 more sources
The purpose of this participatory action research study was to investigate if teaching in virtual spaces could offer the opportunity to exercise reflexivity and transform pedagogy by including new roles, modes of interaction, and authentic practice to increase connectivity with students.
Anne Carr +2 more
openaire +2 more sources
2010
This chapter provides an argument endorsing blendedlearning and teaching for foreign language (FL)/second language (L2) courses, in lieu of total online learning andteaching or total face-to-face learning and teaching (FFLT). Two main arguments are posed, citing concrete examples.
Susan Ko, Steve Rossen
+4 more sources
This chapter provides an argument endorsing blendedlearning and teaching for foreign language (FL)/second language (L2) courses, in lieu of total online learning andteaching or total face-to-face learning and teaching (FFLT). Two main arguments are posed, citing concrete examples.
Susan Ko, Steve Rossen
+4 more sources

