Results 111 to 120 of about 5,025 (291)

Timing of ACL injuries during elite male football (soccer) matches—Impact of player position, substitutes, contact mechanisms, possession status and situational pattern: An analysis of 369 ACL injuries

open access: yesKnee Surgery, Sports Traumatology, Arthroscopy, EarlyView.
Abstract Purpose To document the timing of anterior cruciate ligament (ACL) injuries according to match minute and effective minutes played during football matches, considering player position, substitutions, contact mechanism, possession status and situational pattern.
Matthew Buckthorpe   +4 more
wiley   +1 more source

Youth Gambling in Melbourne's West: Changes Between 1996 and 1998 for Anglo-European Background and Asian Background School-Based Youth. [PDF]

open access: yes, 2001
In this study of gambling frequency and problem gambling in school-based young people from the western suburbs of Melbourne, 710 students from Years 10, 11 and 12 were surveyed in 1996, and 776 students from the same years and from the same schools were ...
Moore, Susan, Ohtsuka, Keis
core   +1 more source

Personalized Media: A Genetically Informative Investigation of Individual Differences in Online Media Use.

open access: yesPLoS ONE, 2017
Online media use has become an increasingly important behavioral domain over the past decade. However, studies into the etiology of individual differences in media use have focused primarily on pathological use.
Ziada Ayorech   +4 more
doaj   +1 more source

Quadriceps tendon autograft is not inferior to bone‐patellar tendon‐bone or hamstring autograft in anterior cruciate ligament reconstruction in terms of subjective patient‐reported outcomes: Two‐year results of a multicenter randomised controlled study

open access: yesKnee Surgery, Sports Traumatology, Arthroscopy, EarlyView.
Abstract Purpose To evaluate the effectiveness of quadriceps tendon (QT) compared to bone‐patellar tendon‐bone (BPTB) and hamstring tendon (HT) autografts in anterior cruciate ligament reconstruction (ACLR) regarding patient‐reported outcomes 2 years postoperatively.
Barbara C. Boer   +7 more
wiley   +1 more source

Video game characteristics, happiness and flow as predictors of addiction among video game players: A pilot study.

open access: yes, 2013
AIMS: Video games provide opportunities for positive psychological experiences such as flow-like phenomena during play and general happiness that could be associated with gaming achievements.
Williams, Glenn A.   +8 more
core   +1 more source

Discriminating Pathological and Non-pathological Internet Gamers Using Sparse Neuroanatomical Features

open access: yesFrontiers in Psychiatry, 2018
Internet gaming disorder (IGD) is often diagnosed on the basis of nine underlying criteria from the latest version of the Diagnostic and Statistical Manual of Mental Disorders (DSM-5).
Chang-hyun Park   +4 more
doaj   +1 more source

Evaluation of Systemic Inflammatory Markers in Predicting Malignancy in Parotid Gland Tumors

open access: yesThe Laryngoscope, EarlyView.
Preoperative systemic inflammatory indices may assist in distinguishing benign from malignant parotid tumors. In this cohort of 259 patients undergoing parotidectomy, malignant tumors were associated with higher neutrophil‐to‐lymphocyte ratio (NLR) and platelet‐to‐lymphocyte ratio (PLR) values, as well as larger tumor size and older age.
Ozcelik Erdem Rukiye   +3 more
wiley   +1 more source

Strategies for detecting and controlling electronic gaming vulnerabilities

open access: yes, 2008
A growing feature of global gaming expansion is the recognition that developing socially responsible guidelines and infrastructure is essential to enhancing the appeal and credibility of the industry.
Griffiths, MD
core  

Pathological game use in adults with and without Autism Spectrum Disorder

open access: yesPeerJ, 2017
This study tested whether adults with autism spectrum disorder (ASD) are at higher risk for pathological game use than typically developing (TD) adults. Participants included 119 adults with and without ASD. Participants completed measures assessing daily hours of video game use, percent of free time spent playing video games, and symptoms of ...
Engelhardt, Christopher R.   +2 more
openaire   +4 more sources

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