Results 131 to 140 of about 20,128 (287)
From Design to Implementation: NursingUP® Board Game for Positive Nursing Practice Environments
ABSTRACT Positive nursing practice environments are fundamental to patient safety, care quality, and nurses’ well‐being. However, few structured and evidence‐based interventions have been developed to actively strengthen these environments and foster collaboration among nursing teams.
Soraia Cristina de Abreu Pereira +2 more
wiley +1 more source
We aim to build a new theory of highly committed problematic video gaming based on rich qualitative data and to compare it to existing theories. To do this, we used hermeneutic analytical methods and grounded theory methodology to analyze 125 hours of ...
Paula Bleckmann, Nadine Jukschat
doaj
Artificial intelligence (AI) offers transformative potential for paediatric diagnosis and treatment, yet implementation faces unique challenges, including data scarcity, algorithmic bias, and children's developmental physiology. This review examines current applications and charts a path toward transparent, equitable, and trustworthy AI in child health.
Ruisong Wang +3 more
wiley +1 more source
A Cure for Pathological Behavior in Games that Use Minimax
Appears in Proceedings of the First Conference on Uncertainty in Artificial Intelligence (UAI1985)
openaire +3 more sources
Ionogels dynamically and functionally couple ionic liquids with polymer networks, enabling multiscale programmable deformation and motion under electrical, magnetic, optical, thermal, humidity, and chemical stimuli. This article systematically elucidates the constituent components, structural design, and multiscale actuation mechanisms of ionogel ...
Dezhou Cao +5 more
wiley +1 more source
Abstract This article reports on a qualitative study of the way instructors and students understand and respond to traumatizing events in a Sri Lankan university. It shows how the attitudes and practices in the society at large are carried over to classrooms even though local institutions do not have a programmatic trauma‐informed pedagogy.
Suresh Canagarajah +1 more
wiley +1 more source
The Indirect Impacts of Smoking Bans in Gaming Venues [PDF]
Recent changes in smoking laws have influenced gambling behaviour at Electronic Gaming Machine (EGM) venues. In this paper we review the literature that examines the interrelationship between gambling, problem gambling and smoking in order to gauge the ...
Jenny Lye, Joe Hirschberg
core
Estimating crippling loss from hunting with multistate models: a case study on northern bobwhites
Hunting as a recreational pursuit provides an important ecosystem service worldwide. Harvest management plays a vital role in regulating wildlife take to ensure long‐term population sustainability and meet value‐based objectives (e.g. hunter satisfaction). However, managers rarely have complete control or observability of harvest mortality.
Amanda S. Cramer +10 more
wiley +1 more source
Abstract Internet of Medical Things (IoMT) has typical advancements in the healthcare sector with rapid potential proof for decentralised communication systems that have been applied for collecting and monitoring COVID‐19 patient data. Machine Learning algorithms typically use the risk score of each patient based on risk factors, which could help ...
Chandramohan Dhasaratha +9 more
wiley +1 more source
Similar cognitive characteristics between gaming disorder and other psychiatric disorders
Introduction Cognitive characteristics that differentiate normal from problematic gaming need to be identified, owing to the growing popularity of internet games and the rapid rise in mental health problems.
S. Tei, J. Fujino
doaj +1 more source

