Results 121 to 130 of about 512,301 (238)
ABSTRACT In recent years, sociological interest in the study of social class—particularly its subjective dimensions—has intensified. This article contributes to this growing body of literature by focusing on Poland as a case within the Central and Eastern European region.
Justyna Kajta, Stefan Bieńkowski
wiley +1 more source
Why gamers get hooked: the role of reinforcement-based motives and gender in the risk of internet gaming disorder. [PDF]
Zhou Y +5 more
europepmc +1 more source
Abstract Written as a letter to my 28‐year‐old self, this paper explores the development of my engagement with cultural complexes. On August 18, 2009, I finished a chapter applying cultural complexes to a history of China, complete with elaborate charts that seemed to confirm a process by which cultural complexes are formed, and how China’s then recent
Kevin Lu
wiley +1 more source
Global Prevalence of Internet Gaming Disorder: An Umbrella Review of Meta-Analytic Evidence and Implications for Child and Adolescent Psychiatry. [PDF]
Poon ECS +4 more
europepmc +1 more source
Firearm sexual homicide offenders: Criminal careers, psychopathology, and offense conduct
Abstract Most homicides are firearm‐perpetrated, but in sexual homicide, offenders are more likely to utilize personal weapons (e.g., hands and feet), contact weapons (e.g., blunt object), or edged weapons (e.g., knife) to comport with their fantasy life, motivational states, and psychopathology.
Matt DeLisi +3 more
wiley +1 more source
Epidemiology of adolescent gaming disorder: A 6-year population-based longitudinal study (2019-2024). [PDF]
Busch K +3 more
europepmc +1 more source
Abstract Drawing on 576 interviews with incarcerated men and 131 correctional staff across five Western Canadian prisons, we reconceptualize the prison code as subcultural law, documenting the “informal prisoner justice system” as its enforcement arm. Although scholars have treated the code primarily as cultural values prescribing loyalty, silence, and
Luca Berardi +3 more
wiley +1 more source
Heavy spenders in digital games: expenditure disparities and associations between microtransactions, gaming disorder and gambling disorder among adolescents. [PDF]
Meschik M +4 more
europepmc +1 more source
ABSTRACT Gamification is being increasingly implemented within human resource management by organizations to incentivize employees to remain engaged with their work. However, despite nascent empirical evidence on the potential drawbacks of gamification for employees, our understanding of these consequences remains limited. Our study aims to explore the
Francis Maisonneuve +2 more
wiley +1 more source
ABSTRACT CPA enabling competencies underpin the human skills and professional values that all future accountants should possess. Nevertheless, to date, the discourse is limited within the scholarship of teaching and learning on how to best inculcate these competencies in future accountants.
Sanobar Siddiqui
wiley +1 more source

