Results 71 to 80 of about 1,044,573 (285)
Tourment des temps, tourment des âmes : The Changeling (1622) et A Game at Chess (1624)
The Changeling and A Game at Chess, by Thomas Middleton and William Rowley, depict a tormented universe peopled by characters led by their passions and perversions.
Antoine Ertlé
doaj +1 more source
Pervasive Gaming: Testing Future Context Aware Applications [PDF]
More and more technical research projects take place that weave together elements of real and virtual life to provide a new experience defined as pervasive.
Annie GENTES, Camille JUTANT
core
ABSTRACT As modes of activism rapidly evolve, activists—both seasoned and emerging—must increasingly navigate a hybrid terrain of both digital and non‐digital engagement. This paper draws on the personal narratives of 16 nascent activists based in Australia to explore how they develop competencies related to digital storytelling, which is critical to ...
Garth Stahl +5 more
wiley +1 more source
The Relation between Gamers Audiences and Gaming Industry Workforce
Relationships between gaming audiences and the industry workforce have been a significant factor for decades, becoming an economic driver for high-profile studios, which has led to an increase in budget size and a tightening of deadlines.
Ivan Barroso
doaj +1 more source
Coalition-proof equilibrium [PDF]
We characterize the agreements that the players of a noncooperative game may reach when they can communicate prior to play, but they cannot reach binding agreements: A coalition-proo[ equilibrium is a correlated strategy from which no coalition has an ...
Moreno, Diego, Wooders, John
core +1 more source
Simulation and gaming of resource management in pediatric emergency medicine
Access blocks throughout the entire healthcare system and overcrowding issues are pervasive in many emergency departments where the coordination and strategic management of resources could be supported by serious games and simulations approaches. However,
Cevin Zhang +3 more
doaj +1 more source
Development and Usability of a Location-based Game.
Location-based games (LBG) incorporate players’ location as their main game element. Therefore, they are played in the physical world by turning every place into a playground. Due to the pervasive nature of LBGs, usability evaluation can differ from
Faraz Badali Naghadeh, Kursat Cagiltay
doaj +1 more source
Design and Evaluation of a Pervasive Coaching and Gamification Platform for Young Diabetes Patients
Self monitoring, personal goal-setting and coaching, education and social support are strategies to help patients with chronic conditions in their daily care.
Randy Klaassen +5 more
doaj +1 more source
Regulations relating to game land fur animals, and birds in Alaska /
Title from cover.Vol. for 1933/34-1939/40 issued as Circular no. 11-17; vols. for 1940/41-1942/43 as Circular AGC-18-20.Separately paged supplements accompany some numbers.Mode of access: Internet.Continued by: Regulations relating to game and fur ...
United States. Alaska Game Commission.
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HeartBeat : an outdoor pervasive game for children
This paper reports the design of a pervasive game for children to demonstrate the design vision of Head-Up games, a genre of pervasive games that puts outdoors play center stage, combining the benefits of traditional outdoor games with the opportunities ...
Magielse, R. +3 more
core +2 more sources

