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Addressing responsiveness in interactive, pervasive games

2013 IEEE International Conference on Multimedia and Expo Workshops (ICMEW), 2013
This paper presents a mobile, infrastructure-based game, which coordinates the networked interaction between pairs of players on mobile devices and a server-based visualization and processing component. There Is No Ball (TINB) system is a web and mobile based game system, which allows users to play a game of paddle board without a physical ball.
Davit Stepanyan, Ani Nahapetian
openaire   +1 more source

Revisiting design guidelines for pervasive games

International Journal of Pervasive Computing and Communications, 2017
Purpose Existing guidelines are typically extracted from a few empirical evaluations of pervasive game prototypes featuring incompatible scenarios, game play design and technical characteristics. Hence, the applicability of those design guidelines across the increasingly diverse landscape of pervasive games is questionable and should be investigated.
Vlasios Kasapakis, Damianos Gavalas
openaire   +1 more source

Learning by Pervasive Gaming

2009
This chapter investigates how mobile games can be used for an efficient transfer of knowledge in learning processes that connect between the real world and the virtual world. In this chapter, the pervasive game concept is implemented on mobile phones as a means of enabling interaction and communication to support learning activities.
Christian Kittl   +2 more
openaire   +1 more source

Personalization of an energy awareness pervasive game

Proceedings of the 2012 ACM Conference on Ubiquitous Computing, 2012
One of the recurrent major environmental problems is the high energy consumption. It has been challenging to find methods of persuading people to have better habits on energy usage. We are proposing the use of personalization to enhance a mobile and pervasive-based gaming approach to better foster domestic energy awareness close to people.
Rui Neves Madeira   +2 more
openaire   +1 more source

Bridging the physical and digital in pervasive gaming

Communications of the ACM, 2005
A new generation of entertainment technology takes computer games to the streets---and ultimately beyond.
Steve Benford   +2 more
openaire   +1 more source

Development of a Pervasive Game for ADHD Children

2019
The field of pervasive games is gaining importance in the last times. These games are characterized by exceeding the usual dimensions of time, space and social component that are present in traditional games. These games are usually played in an interactive space, in which several user interfaces following a multimodal approach work together to obtain ...
Jesús Gallardo 0001   +5 more
openaire   +1 more source

Pervasive Health Games

2010
Prevention and therapy of emerging lifestyle diseases are strongly linked to daily behavior, physical activity, and knowledge of healthy life. The potentials of serious game applications in a health context for user’s motivation, education, and therapy compliance is investigated and so far widely accepted.
openaire   +1 more source

Pervasive negabehavior games for environmental sustainability

CHI '11 Extended Abstracts on Human Factors in Computing Systems, 2011
Pervasive games - games that expand into everyday life - offer a potentially powerful method of promoting social good by encouraging people to perform new, positive actions. However, achieving some desired social goals (such as environmental sustainability) may also require people to stop performing undesirable actions - a form of behavior change that ...
openaire   +1 more source

Tangible Interfaces for Pervasive Gaming

DiGRA Digital Library, 2005
Andreas Schrader   +2 more
openaire   +2 more sources

Pervasive Games

2009
Markus Montola   +2 more
openaire   +1 more source

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