Results 11 to 20 of about 5,842 (174)
To Play and To Be Played: Exploring the Design of Urban Machines for Playful Placemaking
Within the paradigm of the smart and playable city, the urban landscape and street furniture have provided a fertile platform for pragmatic and hedonic goals of urban liveability through technology augmentation.
Louis Chew, Luke Hespanhol, Lian Loke
doaj +1 more source
A Review of Research on Urban Playability from a Social Justice Perspective
Playability is an attribute that refers to the ability to stimulate individual responses or collective action in an immersive activity in an exploratory way. Playability is an important component of the enjoyment and well-being of urban dwellers, has the
Yang Ye, Yuhan Yang
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Automatic Geodata Processing Methods for Real-World City Visualizations in Cities: Skylines
The city-building game Cities: Skylines simulates urban-related processes in a visually appealing 3D environment and thus offers interesting possibilities for visualizations of real-world places.
Jan Pinos, Vit Vozenilek, Ondrej Pavlis
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From 'digital' to 'smart': upgrading the city [PDF]
In this paper we seek to reflect on the way in which 'digital cities' later re-emerge as 'smart cities' (both in terms of the approaches and also the actual cities) and what lessons can be learned about the role of ICTs in how they shape urban space.
Aurigi, A, Melgaco, L, willis, K
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DIO: A Surveillance Camera Mapping Game for Mobile Devices
Surveillance cameras are fast-growing technologies in contemporary society. In poorer countries, they are used to curb urban crime; in richer nations, they are also employed to fight terrorist threats.
Rafael de Almeida Evangelista +3 more
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Living City, A Collaborative Browser-Based Massively Multiplayer Online Game [PDF]
This work presents the design and implementation of our Browser-based Massively Multiplayer Online Game, Living City, a simulation game fully developed at the University of Messina.
Ferrara, Emilio +2 more
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Critical Playable Cities [PDF]
This chapter outlines a specific framework for the creation of critical playable cities. This framework combines three different concepts: DIY urbanism, critical design and urban gamification which are seen as complementary to each other. Cities are complex systems.
Hassan, Lobna, Thibault, Mattia
openaire +3 more sources
THE AMERICAN GUIDE GAME, a web based, role playing game for youth ages 14-16, is a keystone of "Soul of a People, Soul of a Place," using games, social media and HTML5 enhanced video for players to A.
Andrea R. Kalin, Andrea R. Kalin
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PROJECT ÉVORA 3D: RESEARCH, METHODOLOGY, RECONSTRUCTION AND VISUALIZATION [PDF]
The Évora 3D project was born from the collaboration between the Municipality and the University of Évora, through the two research centres of CIDEHUS1 and CHAIA2, with the objective of completing a virtual reconstruction of the city in a longtime frame.
Barros, Filomena +3 more
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Purpose: In this paper we present Geocraft, a Geo-ICT framework meant to provide the information needed to support the development of smart cities in an accessible and user-friendly way.
Henk Scholten
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