Results 11 to 20 of about 169 (136)
Automatic Geodata Processing Methods for Real-World City Visualizations in Cities: Skylines
The city-building game Cities: Skylines simulates urban-related processes in a visually appealing 3D environment and thus offers interesting possibilities for visualizations of real-world places.
Jan Pinos, Vit Vozenilek, Ondrej Pavlis
doaj +1 more source
Critical Playable Cities [PDF]
This chapter outlines a specific framework for the creation of critical playable cities. This framework combines three different concepts: DIY urbanism, critical design and urban gamification which are seen as complementary to each other. Cities are complex systems.
Hassan, Lobna, Thibault, Mattia
openaire +3 more sources
DIO: A Surveillance Camera Mapping Game for Mobile Devices
Surveillance cameras are fast-growing technologies in contemporary society. In poorer countries, they are used to curb urban crime; in richer nations, they are also employed to fight terrorist threats.
Rafael de Almeida Evangelista +3 more
doaj +1 more source
Purpose: In this paper we present Geocraft, a Geo-ICT framework meant to provide the information needed to support the development of smart cities in an accessible and user-friendly way.
Henk Scholten
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Final Fight (Capcom 1989) is a famous example of a video game genre generally known as “beat ’em up” or “brawler,” a type of action game where the player character must fight a large number of enemies in unarmed combat or with melee weapons.
Pierantonio Zanotti
doaj +1 more source
TerraTinker: Crafting Playful Geospatial Visualizations
Abstract With the onset of digital technologies, conveying information to the young generation is becoming evermore challenging, forcing us to explore alternative methods, such as using video games. A typical area that could benefit from innovation is geography, where we want to convey the relationship between selected geographical locations and ...
J. Rosecký +3 more
wiley +1 more source
Abstract In this essay I reveal contested common infrastructures in the interplay between vanishing public infrastructures in Venice and lack of care by governmental actors in a city with a shrinking number of inhabitants. I examine care and commodified public infrastructures in heritage cities facing mass tourism and climate change effects by zooming ...
Cornelia Dlabaja
wiley +1 more source
Tehran Playable: Leveraging Synthetic Urbanism and Gamified Co-Creation for adaptive city planning
Tehran is grappling with a host of unique urbanization challenges that require innovative spatial planning practices that transcend conventional top-down spatial planning.
Ehsan Dorostkar
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ABSTRACT This article introduces video game ethics as an emergent field. It then focuses on some of the pressing issues distinctive of video game design, issues which arise predominantly from the making rather than the playing of games. Many issues in video game ethics arise from an asymmetry in the relationship between designer and player.
Eliya Cohen
wiley +1 more source
The Ambidextrous Work of Video Game Development
ABSTRACT How do video game developers balance the pursuit of creative freedom with the demands of market responsiveness? Based on 62 in‐depth qualitative interviews with Swedish game developers, this article advances a theory of individual ambidexterity in the creative digital industries.
Björn Wikhamn, Wajda Wikhamn
wiley +1 more source

