Results 11 to 20 of about 5,842 (174)

To Play and To Be Played: Exploring the Design of Urban Machines for Playful Placemaking

open access: yesFrontiers in Computer Science, 2021
Within the paradigm of the smart and playable city, the urban landscape and street furniture have provided a fertile platform for pragmatic and hedonic goals of urban liveability through technology augmentation.
Louis Chew, Luke Hespanhol, Lian Loke
doaj   +1 more source

A Review of Research on Urban Playability from a Social Justice Perspective

open access: yesLand, 2023
Playability is an attribute that refers to the ability to stimulate individual responses or collective action in an immersive activity in an exploratory way. Playability is an important component of the enjoyment and well-being of urban dwellers, has the
Yang Ye, Yuhan Yang
doaj   +1 more source

Automatic Geodata Processing Methods for Real-World City Visualizations in Cities: Skylines

open access: yesISPRS International Journal of Geo-Information, 2020
The city-building game Cities: Skylines simulates urban-related processes in a visually appealing 3D environment and thus offers interesting possibilities for visualizations of real-world places.
Jan Pinos, Vit Vozenilek, Ondrej Pavlis
doaj   +1 more source

From 'digital' to 'smart': upgrading the city [PDF]

open access: yes, 2016
In this paper we seek to reflect on the way in which 'digital cities' later re-emerge as 'smart cities' (both in terms of the approaches and also the actual cities) and what lessons can be learned about the role of ICTs in how they shape urban space.
Aurigi, A, Melgaco, L, willis, K
core   +1 more source

DIO: A Surveillance Camera Mapping Game for Mobile Devices

open access: yesTecnoscienza, 2018
Surveillance cameras are fast-growing technologies in contemporary society. In poorer countries, they are used to curb urban crime; in richer nations, they are also employed to fight terrorist threats.
Rafael de Almeida Evangelista   +3 more
doaj   +1 more source

Living City, A Collaborative Browser-Based Massively Multiplayer Online Game [PDF]

open access: yes, 2010
This work presents the design and implementation of our Browser-based Massively Multiplayer Online Game, Living City, a simulation game fully developed at the University of Messina.
Ferrara, Emilio   +2 more
core   +2 more sources

Critical Playable Cities [PDF]

open access: yes, 2019
This chapter outlines a specific framework for the creation of critical playable cities. This framework combines three different concepts: DIY urbanism, critical design and urban gamification which are seen as complementary to each other. Cities are complex systems.
Hassan, Lobna, Thibault, Mattia
openaire   +3 more sources

The American Guide Game [PDF]

open access: yes, 2013
THE AMERICAN GUIDE GAME, a web based, role playing game for youth ages 14-16, is a keystone of "Soul of a People, Soul of a Place," using games, social media and HTML5 enhanced video for players to A.
Andrea R. Kalin, Andrea R. Kalin
core   +1 more source

PROJECT ÉVORA 3D: RESEARCH, METHODOLOGY, RECONSTRUCTION AND VISUALIZATION [PDF]

open access: yes, 2019
The Évora 3D project was born from the collaboration between the Municipality and the University of Évora, through the two research centres of CIDEHUS1 and CHAIA2, with the objective of completing a virtual reconstruction of the city in a longtime frame.
Barros, Filomena   +3 more
core   +1 more source

Geocraft as a Means to Support the Development of Smart Cities, Getting the People of the Place Involved - Youth Included -

open access: yesKvalita Inovácia Prosperita, 2017
Purpose: In this paper we present Geocraft, a Geo-ICT framework meant to provide the information needed to support the development of smart cities in an accessible and user-friendly way.
Henk Scholten
doaj   +1 more source

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