Results 31 to 40 of about 169 (136)

Left nationalism in the French Basque Country: From civic opposition to critical participation

open access: yesNations and Nationalism, Volume 31, Issue 4, Page 1035-1051, October 2025.
Abstract Research on territories which have long been subjected to nationalist violence has tended to focus on the most radical manifestations of these struggles and their electoral and institutional consequences. In certain configurations, the involvement of nationalist entrepreneurs in socio‐economic initiatives, environmental causes or women's ...
Thomas Chevallier, Xabier Itçaina
wiley   +1 more source

Early Literacy Skills in Digital Games

open access: yesEuropean Journal of Education, Volume 60, Issue 3, September 2025.
ABSTRACT Early literacy skills, the basis of literacy skills, can be introduced to children through various stimuli and are supported by digital games with the increasing use of technology. This study aims to investigate the games children can download from the Play Store, which has high accessibility and allows them to play offline many times ...
Nergiz Teke, Tuğba Baş
wiley   +1 more source

Communicating tokenomics and monetary policy: A comparative analysis of real and virtual economies

open access: yesInternational Journal of Finance &Economics, Volume 30, Issue 3, Page 2849-2866, July 2025.
Abstract This article investigates the economic governance of blockchain‐based virtual economies in the context of monetary policy. Focusing on tokenomics communication, we employ deductive and inductive approaches, applying real‐world monetary policy metrics and text mining frameworks. Our comparative analysis reveals that the tokenomics communication
Kane Falco ter Veer, Timo Heinrich
wiley   +1 more source

Terrain descriptors for landscape synthesis, analysis and simulation

open access: yesComputer Graphics Forum, Volume 44, Issue 2, May 2025.
Abstract Synthetic landscape generation is an active research area within Computer Graphics. Algorithms for terrain synthesis and ecosystem simulations often rely on simple descriptors such as slope, light accessibility, and drainage area. Typically, the results are assessed from a perceptual standpoint, focusing primarily on visual plausibility. Other
O. Argudo   +3 more
wiley   +1 more source

Good luck have fun: The need for video game pedagogy in teacher education

open access: yesFuture in Educational Research, Volume 3, Issue 1, Page 167-186, March 2025.
Abstract In education, the shift to emergency remote teaching found teachers working to increase student engagement in the online environment while still relying on face‐to‐face pedagogical approaches in the absence of sufficient Professional Development opportunities (DeCoito & Estaiteyeh, 2022).
Tasha Richardson
wiley   +1 more source

“Let's Make the Difference!” Promoting Hate Counter‐Speech in Adolescence Through Empathy and Digital Intergroup Contact

open access: yesJournal of Community &Applied Social Psychology, Volume 35, Issue 1, January/February 2025.
ABSTRACT Intergroup contact interventions have been mostly used to foster empathy, promote positive relations, and reduce prejudice and discrimination. However, less is known about the potential of intergroup contact, especially digital, in interventions designed to hinder hate speech and promote counter‐speech.
Carmela Sportelli   +4 more
wiley   +1 more source

In real life: Gaming community engagement in museums

open access: yesCurator: The Museum Journal, Volume 68, Issue 1, Page 9-22, January 2025.
Abstract This article looks at the ways museums can collaborate with the gaming community to better preserve, curate, digitize, and understand video games. Museums have become increasingly drawn to the collection and study of video games. Ideally, the acquisition and preservation of video games would need to be overseen by museum professionals ...
Alysha Connor
wiley   +1 more source

Can Hypercasual VR Games (HVRGs) Improve Experience and Performance of Adult Learners? Exploring Progressive Versus Dynamic Difficulty

open access: yesHuman Behavior and Emerging Technologies, Volume 2025, Issue 1, 2025.
Game‐based learning (GBL) in a virtual reality (VR) environment provides individuals with access to high‐quality learning resources that may be expensive or unavailable in real‐world scenarios. For example, individuals can easily participate in target shooting through this medium, which was a popular sport during Colonial America. This article explores
Zeeshan Ahmed   +3 more
wiley   +1 more source

"What a Mobility-Limited World": Design Requirements of an Age-Friendly Playable City [PDF]

open access: yes, 2018
A key concern in an ageing society is citizens’ mobility. As populations age, disability impairments can affect active ageing, health-related wellbeing and quality of life. In this paper, we present the on-going research project SeriousGiggle—Game-based learning for triggering active ageing.
Liliana Vale Costa   +5 more
openaire   +3 more sources

Southern California land surface temperature differences under different landscape composition

open access: yesAgronomy Journal, Volume 116, Issue 6, Page 2678-2689, November/December 2024.
Abstract In the last decade, due to prolonged and persisting drought conditions, California initially restricted water for outdoor landscape irrigation, and subsequently offered turf removal rebates to homeowners. Nevertheless, the effects of turf removal on land surface temperature (LST) in the region have not been investigated.
Marco Schiavon   +4 more
wiley   +1 more source

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