Results 51 to 60 of about 5,842 (174)
Design and development of a historical game level about lifestyle and architecture in Ancient Rome [PDF]
Treball Final de Grau en Disseny i Desenvolupament de VideojocsThis Degree’s Final Project ’Design and development of a historical game level about lifestyle and architecture in Ancient Rome’, which consists in a playable game level whose objective is ...
Galí Barrachina, Carlos
core
Game‐based learning (GBL) in a virtual reality (VR) environment provides individuals with access to high‐quality learning resources that may be expensive or unavailable in real‐world scenarios. For example, individuals can easily participate in target shooting through this medium, which was a popular sport during Colonial America. This article explores
Zeeshan Ahmed +3 more
wiley +1 more source
Anticipatory Buffer Control and Quality Selection for Wireless Video Streaming
Video streaming is in high demand by mobile users, as recent studies indicate. In cellular networks, however, the unreliable wireless channel leads to two major problems.
Blobel, Johannes +4 more
core +1 more source
A holistic approach for semantic-based game generation [PDF]
The Web contains vast sources of content that could be reused to reduce the development time and effort to create games. However, most Web content is unstructured and lacks meaning for machines to be able to process and infer new knowledge.
IEEE Conference on Computational Intelligence and Games (CIG) 2016 +3 more
core +1 more source
Southern California land surface temperature differences under different landscape composition
Abstract In the last decade, due to prolonged and persisting drought conditions, California initially restricted water for outdoor landscape irrigation, and subsequently offered turf removal rebates to homeowners. Nevertheless, the effects of turf removal on land surface temperature (LST) in the region have not been investigated.
Marco Schiavon +4 more
wiley +1 more source
Gaming industry, social responsibility and academia [PDF]
This article briefly looks at some of the ways that academics – and more specifically the International Gaming Research Unit (IGRU) – have been helping the gaming industry and related stakeholders in terms of social responsibility.
Griffiths, MD +3 more
core
Using digital mobile games to increase the support for nature conservation
We ran a randomized controlled trial to evaluate the impact of the mobile game “Kākāpō Run” on pro‐environmental behaviors amongst a cohort of 200 participants in New Zealand. Using the theory of planned behavior as our theoretical framework, we found positive impact in knowledge, attitudes and behavioral intentions linked to willingness to volunteer ...
Diogo Veríssimo +2 more
wiley +1 more source
Abstract Background The emergency department (ED) is a challenging fast‐paced environment with high‐acuity, undifferentiated patients who often require extensive interdisciplinary care. This paper introduces ExpandED, an expansion pack to the serious board game GridlockED, designed to enhance players’ understanding of interprofessional collaboration in
Clare Fiala +5 more
wiley +1 more source
Developing Tangible Data Literacies for the Internet of Tangible Things [PDF]
This paper poses the question how to design tangible interactions with the Internet of Things (IoT) in a way that supports people to develop better mental models of the underlying cyber-physical systems and thus enrich the ways that people engage with ...
Giles, Emilie, Wolff, Annika
core
Play biotopes put into practice—Creating synergies between children and nature
Abstract Global urbanisation reduces greenery and species richness (biodiversity) and limits opportunities for most children to gain experiences of nature. Disconnecting children from nature has implications for their play, health, well‐being, and comprehension of ecological systems, as well as their engagement with the environment as adults.
Marcus Hedblom +4 more
wiley +1 more source

