Subverting patriarchal narratives: a feminist approach to critical video game design through participatory methods. [PDF]
Torres-Parra CR +4 more
europepmc +1 more source
Ten simple rules for designing analogue science games. [PDF]
Illingworth S, Wake P.
europepmc +1 more source
A Game of Covid: Strategic Thoughts About a Ludified Pandemic. [PDF]
Raab MH, Döbler NA, Carbon CC.
europepmc +1 more source
Feature attention and accent recognition: human listeners' responses to five Northern English accents. [PDF]
Montgomery C, Vriesendorp H, Walker G.
europepmc +1 more source
<i>Reviving the forgotten:</i> breathing life into urban wastelands through skateboarding and decolonial placemaking in Nairobi, Kenya. [PDF]
Tsipis A, Mashreghi S.
europepmc +1 more source
Augmented future: tracing the trajectory of location-based augmented reality gaming for the next ten years. [PDF]
Laato S, Söbke H, Baer MF.
europepmc +1 more source
An IoT-Enabled Platform for the Assessment of Physical and Mental Activities Utilizing Augmented Reality Exergaming. [PDF]
Koulouris D +2 more
europepmc +1 more source
Research on the influential elements of user-centred digital art design for public space. [PDF]
Jiang X, Wu Q, Jia Q, Jiang Z.
europepmc +1 more source
From Smart Cities To Playable Cities. Towards Playful Intelligence In The Urban Environment
In the last decade, we have seen the rise of urban play as a tool for community building, and city-making and Western society is actively focusing on play/playfulness and intelligent systems as a way to approach complex challenges and emergent situations. In this paper, we aim to initiate a dialogue between game scholars and architects.
openaire +1 more source
A new framework to consider equity in urban intervention planning, implementation and evaluation: development and application in a case study on an urban play spaces policy. [PDF]
Ahrens J +9 more
europepmc +1 more source

