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PathGame: Crowdsourcing Time-Constrained Human Solutions for the Travelling Salesperson Problem. [PDF]
Dumnić S +3 more
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Synthetic Turf: History, Design, Maintenance, and Athlete Safety. [PDF]
Jastifer JR +6 more
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What Is the Relationship between the Neighbourhood Built Environment and Time Spent in Outdoor Play? A Systematic Review. [PDF]
Lambert A +3 more
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Game Design, Effectiveness, and Implementation of Serious Games Promoting Aspects of Mental Health Literacy Among Children and Adolescents: Systematic Review. [PDF]
Zeiler M +8 more
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2023 International Conference on Mental Health and Behavioral Medicine (MHBM2023). [PDF]
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Smart, Affective, and Playable Cities
Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, 2019This is a short paper accompanying a keynote talk on playable cities at the 2018 ArtsIT conference in Braga, Portugal. We discuss smart, playable, and affective cities from the viewpoints of on the one hand how a city can be perceived and experienced by its citizens and on the other hand how the city perceives (monitors) its citizens.
Anton Nijholt, Nijholt Anton
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