Results 101 to 110 of about 169 (136)
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Playable cities: A short survey (Keynote paper)

2017 6th International Conference on Informatics, Electronics and Vision & 2017 7th International Symposium in Computational Medical and Health Technology (ICIEV-ISCMHT), 2017
Digital technology can make cities smart. City managements can make use of information that can be extracted from databases in which data is collected about energy consumption, traffic behavior, waste management, human behavior in public environments and opinions of the general public, for example as they can be collected from social media.
Anton Nijholt
exaly   +3 more sources

Playable Cities

Gaming Media and Social Effects, 2017
The first book to exhaustively review key recent research into playability in smart and digital cities. - Addresses pervasive games and the relation between gameful and gamified applications and the design of playful architecture - Includes special chapters on playful civic hacking applications and the use of urban data for playful applications This
exaly   +3 more sources

Mobile Augmented Games in Playable Cities: Humorous Interaction with Pokémon Go

Lecture Notes in Computer Science, 2017
Mobile Augmented Reality (AR) games are changing the way players interact with other players and in cities in the real world. The game’s content influences players’ decision to explore the outside world (whole body movement outside the house) instead of staying inside playing stationary games (not whole body movement required).
Anton Nijholt, Gilbert Juan E
exaly   +3 more sources

Humans as Avatars in Smart and Playable Cities

2017 International Conference on Cyberworlds (CW), 2017
We compare the behavior of avatars in videogames with the expected behavior of humans in smart environments, particularly smart urban environments. As a result of this comparison we conclude that many aspects of controlling an avatar in a game environment will also be seen in controlling human behavior in smart urban environments.
Anton Nijholt
exaly   +2 more sources

Real, Augmented, Virtual, and Robotic Animals in Smart and Playable Cities

Advances in Intelligent Systems and Computing, 2020
Animals are part of city life. Many animal species live in the city. On the street, in buildings, in our homes, in vacant lots, parks, cemeteries, and in gardens. In smart cities the life of domestic and working animals will be augmented with digital technology. Urban wildlife will be confronted with digital technology as well.
Anton Nijholt, Nijholt Anton
exaly   +3 more sources

Animals and the (Playable) City

Proceedings of the Sixth International Conference on Animal-Computer Interaction, 2019
In this one-day workshop we aimed to delve into what it means to be a non-human animal in the city and how digital technology and the notions of play, can play a part in supporting, enhancing and advancing non-human animal life in the city. We invited researchers and practitioners to submit idea, concept, speculative or position papers related to ...
Yoram Chisik, Anton Nijholt
openaire   +1 more source

From Playable to Playful: The Humorous City

2016
This writing is focusing on the concept of play in the city. In pursuit of ideal city, the concept of play has been neglected, pushed to labelled corners, assigned to certain age bracket. Playable city movement has brought the play in to the dialogue on city, the contemporary smart city, underlining the factors such as humor, spontaneity and pleasure ...
Chamari Priyange Edirisinghe   +2 more
openaire   +1 more source

The Playable City: Collaborative Workflows for Innovative Urban Social Design

Design Principles and Practices: An International Journal—Annual Review, 2023
This photo essay introduces a pilot urban design project focused on the design of sets of interactive “henges” across three central Newcastle (New South Wales, Australia) city locations. Developed through a collaborative design process with the city council and other local Smart City stakeholders, these henges feature site-specific digital and sensor ...
Craig Hight   +6 more
openaire   +1 more source

The case for including senior citizens in the playable city

Proceedings of the International Conference on Web Intelligence, 2017
The topic of "playable cities" has recently emerged as a variation on smart cities, focusing on ways to make urban spaces more playfully interactive and fun by incorporating digital technology. Existing work in this field has largely focused on explorative design and case studies.
openaire   +1 more source

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