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2023 International Conference on Mental Health and Behavioral Medicine (MHBM2023). [PDF]
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Smart, Affective, and Playable Cities
Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, 2019This is a short paper accompanying a keynote talk on playable cities at the 2018 ArtsIT conference in Braga, Portugal. We discuss smart, playable, and affective cities from the viewpoints of on the one hand how a city can be perceived and experienced by its citizens and on the other hand how the city perceives (monitors) its citizens.
Anton Nijholt
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Gaming Media and Social Effects, 2017
The first book to exhaustively review key recent research into playability in smart and digital cities. - Addresses pervasive games and the relation between gameful and gamified applications and the design of playful architecture - Includes special chapters on playful civic hacking applications and the use of urban data for playful applications This
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The first book to exhaustively review key recent research into playability in smart and digital cities. - Addresses pervasive games and the relation between gameful and gamified applications and the design of playful architecture - Includes special chapters on playful civic hacking applications and the use of urban data for playful applications This
exaly +3 more sources
Playable cities: A short survey (Keynote paper)
2017 6th International Conference on Informatics, Electronics and Vision & 2017 7th International Symposium in Computational Medical and Health Technology (ICIEV-ISCMHT), 2017Digital technology can make cities smart. City managements can make use of information that can be extracted from databases in which data is collected about energy consumption, traffic behavior, waste management, human behavior in public environments and opinions of the general public, for example as they can be collected from social media.
Anton Nijholt
exaly +3 more sources
Mobile Augmented Games in Playable Cities: Humorous Interaction with Pokémon Go
Lecture Notes in Computer Science, 2017Mobile Augmented Reality (AR) games are changing the way players interact with other players and in cities in the real world. The game’s content influences players’ decision to explore the outside world (whole body movement outside the house) instead of staying inside playing stationary games (not whole body movement required).
Anton Nijholt
exaly +3 more sources

