Living Labs as open innovation systems for knowledge exchange: solutions for sustainable innovation development [PDF]
Baccarne, Bastiaan +4 more
core +1 more source
Research on the influential elements of user-centred digital art design for public space. [PDF]
Jiang X, Wu Q, Jia Q, Jiang Z.
europepmc +1 more source
From a top-down to a bottom-up urban discourse: (re) constructing the city in a family-inclusive way [PDF]
core +1 more source
A new framework to consider equity in urban intervention planning, implementation and evaluation: development and application in a case study on an urban play spaces policy. [PDF]
Ahrens J +9 more
europepmc +1 more source
LagunAR: A City-Scale Mobile Outdoor Augmented Reality Application for Heritage Dissemination. [PDF]
Sánchez Berriel I +2 more
europepmc +1 more source
Curious Games: Game Making, Hacking and Jamming as Critical Practice. [PDF]
Germaine C, Wake P.
europepmc +1 more source
Disparities in Quality of Park Play Spaces between Two Cities with Diverse Income and Race/Ethnicity Composition: A Pilot Study. [PDF]
Jenkins GR +5 more
europepmc +1 more source
Research on the emerging technological intervention models in design education from a strategic perspective of global design education institutions. [PDF]
Chen F, Lin Z, Li X.
europepmc +1 more source
"What a Mobility-Limited World": Design Requirements of an Age-Friendly Playable City
A key concern in an ageing society is citizens’ mobility. As populations age, disability impairments can affect active ageing, health-related wellbeing and quality of life. In this paper, we present the on-going research project SeriousGiggle—Game-based learning for triggering active ageing.
Liliana Vale Costa +5 more
openaire +1 more source
Media governance: managing online games seen from the perspective of the state in Vietnam. [PDF]
Anh PQ.
europepmc +1 more source

