Results 111 to 120 of about 169 (136)
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Playable Cities for Children?

2018
The concept of playable cities was introduced in the city of Bristol (UK) in 2012. While in smart cities the focus is on efficiency, whether it is on city governance, energy consumption, waste management, communication or transport, in playable cities the focus is on making cities more attractive for its inhabitants and visitors by introducing ...
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To Design with Strings for Playability in Cities

2019
This paper explores how Donna Haraway’s “String Figuration” together with Maria Puig de la Bellacasa’s concept of “touch” as a design method have worked in the process of an augmented reality (AR) play called Play/ce. The aim of this paper is to propose that designers of playful cities are creating the conditions for playability to show how players can
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Actions against air pollution in Turin for a healthy and playable city

Cities & Health, 2019
The north-western city of Turin, Italy, well known for the FIAT car industry, representing the leading Italian example of a one-company town, ranks the highest Italian level of PM10 air pollution, ...
Elisabetta Forni   +4 more
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Towards Playful and Playable Cities

2016
Smart cities have inspired the introduction of various viewpoints, usually concerning the introduction of digital technology by governance bodies and its use by service providers and other economic stakeholders to allow a more efficient use of resources, transportation infrastructure, and an increase in citizen safety.
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The Sustainable Playable City: Making Way for the Playful Citizen

2019
To play is a legitimate need of urban citizens, and it is therefore important to enable play in cities and to plan for making cities playable. The playable city is not dependent on the digital technologies offered by the smart city. The playable city “happens” when a city offers suitable (playful) affordances and citizens engage in and make use of them.
Miriam Börjesson Rivera   +2 more
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Playful mobility and playable infrastructures in smart cities

2020
Contemporary location-based games use complex data infrastructures that permeate city spaces. Embedded in urban environments is an ethos of play – a circumvention of surveillance-driven data assemblages and a desire to move freely with and in urban infrastructures.
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Mischief Humor in Smart and Playable Cities

2016
In smart cities we can expect to witness human behavior that is not be different from human behavior in present-day cities. There will be demonstrations, flash mobs, and organized events to provoke the smart city establishment. Smart cities will have bugs that can be exploited by hackers. Smart cities can also offer their data to civic hackers, who may
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Scaffolding in Indoor and Outdoor Mobility a Wearable and Mobile Application for Senior Tourism in a Playable City

2019 14th Iberian Conference on Information Systems and Technologies (CISTI), 2019
The growth of urban population and the challenges of an ageing society have brought to the fore the need of innovative ways to re-invent sustainable healthy ageing lifestyles and meet the growing demand on transport and residents' assistance with ageing-in-place.
Costa, Liliana Vale   +5 more
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Smart Cities, Playable Cities, and Cybersecurity: A Systematic Review

International Journal of Human–Computer Interaction, 2021
Gustav Verhulsdonck   +3 more
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The Playable City: Refeshioning Spaces within Urban Social Design

Peer Review Proceedings of the Sixteenth International Conference on Design Principles & Practices
Play is an essential part of life, a vital part of urban design, and in the case of Newcastle a possible panacea for late night inner-city anti-social behaviour. This presentation introduces a pilot urban design project focused on the design of sets of interactive ‘henges’ across three central Newcastle city locations.
Craig Hight   +6 more
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