Results 121 to 130 of about 169 (136)
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Proceedings of the 12th International Conference on Advances in Computer Entertainment Technology, 2015
Playable cities are smart cities that allow artists, urban designers, and city dwellers to introduce sensors and actuators or use already in-place sensors and actuators for playful applications. These applications allow users to interact with street furniture or with and in public buildings. Sensors and actuators can be embedded in street furniture and
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Playable cities are smart cities that allow artists, urban designers, and city dwellers to introduce sensors and actuators or use already in-place sensors and actuators for playful applications. These applications allow users to interact with street furniture or with and in public buildings. Sensors and actuators can be embedded in street furniture and
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Playful Introduction on “Making Smart Cities More Playable”
2019This chapter provides a brief introduction to playable cities. Future cities are smart. They have embedded sensors, actuators, and data processors. These devices are connected in the internet of things, in which city dwellers and their wearables are among the ‘things’ that are sensed, and such devices can collect and process data and actuate.
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Citizens of Play: Revisiting the Relationship Between Playable and Smart Cities
2019Although play has always been situated in cities, more recently playable cities have explored play in relation to of the increasingly role of ubiquitous technologies in shaping urban environments. The playable city has emerged in the past decade to critique and challenge the dominant narrative and technological determinism of smart cities.
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Smart Cities, Playable Cities, and Cybersecurity: A Systematic Review
International Journal of Human-Computer Interaction, 2023Jennifer Weible, Gustav Verhulsdonck
exaly
Co-Imagining the Future of Playable Cities
CHI Conference on Human Factors in Computing Systems, 2022Ferran Altarriba Bertran +11 more
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Playful Introduction on “Making Smart Cities More Playable”
Gaming Media and Social Effects, 2020Anton Nijholt, Nijholt Anton
exaly
Playable Cities: Creative technologies and social frameworks that connect people and place
As the popularity of smart cities has risen over the past decade, alternatives and counterpoints have emerged to challenge its focus on function and utility at the expense of human needs and experiences. As a result, playable cities emerged in opposition to early technology-driven approaches to smart cities to focus instead on people and place, often ...openaire +1 more source

