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The Sustainable Playable City: Making Way for the Playful Citizen

2019
To play is a legitimate need of urban citizens, and it is therefore important to enable play in cities and to plan for making cities playable. The playable city is not dependent on the digital technologies offered by the smart city. The playable city “happens” when a city offers suitable (playful) affordances and citizens engage in and make use of them.
Miriam Börjesson Rivera   +2 more
openaire   +1 more source

Real, Augmented, Virtual, and Robotic Animals in Smart and Playable Cities

2020
Animals are part of city life. Many animal species live in the city. On the street, in buildings, in our homes, in vacant lots, parks, cemeteries, and in gardens. In smart cities the life of domestic and working animals will be augmented with digital technology. Urban wildlife will be confronted with digital technology as well.
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Mischief Humor in Smart and Playable Cities

2016
In smart cities we can expect to witness human behavior that is not be different from human behavior in present-day cities. There will be demonstrations, flash mobs, and organized events to provoke the smart city establishment. Smart cities will have bugs that can be exploited by hackers. Smart cities can also offer their data to civic hackers, who may
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Playful mobility and playable infrastructures in smart cities

2020
Contemporary location-based games use complex data infrastructures that permeate city spaces. Embedded in urban environments is an ethos of play – a circumvention of surveillance-driven data assemblages and a desire to move freely with and in urban infrastructures.
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Smart Cities, Playable Cities, and Cybersecurity: A Systematic Review

International Journal of Human–Computer Interaction, 2021
Gustav Verhulsdonck   +3 more
openaire   +1 more source

Playful Introduction on “Making Smart Cities More Playable”

2019
This chapter provides a brief introduction to playable cities. Future cities are smart. They have embedded sensors, actuators, and data processors. These devices are connected in the internet of things, in which city dwellers and their wearables are among the ‘things’ that are sensed, and such devices can collect and process data and actuate.
openaire   +2 more sources

Mischief humor

Proceedings of the 12th International Conference on Advances in Computer Entertainment Technology, 2015
Playable cities are smart cities that allow artists, urban designers, and city dwellers to introduce sensors and actuators or use already in-place sensors and actuators for playful applications. These applications allow users to interact with street furniture or with and in public buildings. Sensors and actuators can be embedded in street furniture and
openaire   +2 more sources

The Playable City: Refeshioning Spaces within Urban Social Design

Peer Review Proceedings of the Sixteenth International Conference on Design Principles & Practices
Play is an essential part of life, a vital part of urban design, and in the case of Newcastle a possible panacea for late night inner-city anti-social behaviour. This presentation introduces a pilot urban design project focused on the design of sets of interactive ‘henges’ across three central Newcastle city locations.
Craig Hight   +6 more
openaire   +1 more source

Smart Cities, Playable Cities, and Cybersecurity: A Systematic Review

International Journal of Human-Computer Interaction, 2023
Gustav Verhulsdonck, Jennifer L Weible
exaly  

Citizens of Play: Revisiting the Relationship Between Playable and Smart Cities

2019
Although play has always been situated in cities, more recently playable cities have explored play in relation to of the increasingly role of ubiquitous technologies in shaping urban environments. The playable city has emerged in the past decade to critique and challenge the dominant narrative and technological determinism of smart cities.
openaire   +1 more source

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