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Humans as Avatars in Smart and Playable Cities

2017 International Conference on Cyberworlds (CW), 2017
We compare the behavior of avatars in videogames with the expected behavior of humans in smart environments, particularly smart urban environments. As a result of this comparison we conclude that many aspects of controlling an avatar in a game environment will also be seen in controlling human behavior in smart urban environments.
Anton Nijholt
exaly   +2 more sources

Actions against air pollution in Turin for a healthy and playable city

Cities and Health, 2019
The north-western city of Turin, Italy, well known for the FIAT car industry, representing the leading Italian example of a one-company town, ranks the highest Italian level of PM10 air pollution, ...
Elisabetta Forni
exaly   +2 more sources

Animals and the (Playable) City

Proceedings of the Sixth International Conference on Animal-Computer Interaction, 2019
In this one-day workshop we aimed to delve into what it means to be a non-human animal in the city and how digital technology and the notions of play, can play a part in supporting, enhancing and advancing non-human animal life in the city. We invited researchers and practitioners to submit idea, concept, speculative or position papers related to ...
Yoram Chisik, Anton Nijholt
openaire   +1 more source

From Playable to Playful: The Humorous City

2016
This writing is focusing on the concept of play in the city. In pursuit of ideal city, the concept of play has been neglected, pushed to labelled corners, assigned to certain age bracket. Playable city movement has brought the play in to the dialogue on city, the contemporary smart city, underlining the factors such as humor, spontaneity and pleasure ...
Chamari Priyange Edirisinghe   +2 more
openaire   +1 more source

The Playable City: Collaborative Workflows for Innovative Urban Social Design

Design Principles and Practices: An International Journal—Annual Review, 2023
This photo essay introduces a pilot urban design project focused on the design of sets of interactive “henges” across three central Newcastle (New South Wales, Australia) city locations. Developed through a collaborative design process with the city council and other local Smart City stakeholders, these henges feature site-specific digital and sensor ...
Craig Hight   +6 more
openaire   +1 more source

To Design with Strings for Playability in Cities

2019
This paper explores how Donna Haraway’s “String Figuration” together with Maria Puig de la Bellacasa’s concept of “touch” as a design method have worked in the process of an augmented reality (AR) play called Play/ce. The aim of this paper is to propose that designers of playful cities are creating the conditions for playability to show how players can
openaire   +1 more source

Playable Cities for Children?

2018
The concept of playable cities was introduced in the city of Bristol (UK) in 2012. While in smart cities the focus is on efficiency, whether it is on city governance, energy consumption, waste management, communication or transport, in playable cities the focus is on making cities more attractive for its inhabitants and visitors by introducing ...
openaire   +1 more source

The case for including senior citizens in the playable city

Proceedings of the International Conference on Web Intelligence, 2017
The topic of "playable cities" has recently emerged as a variation on smart cities, focusing on ways to make urban spaces more playfully interactive and fun by incorporating digital technology. Existing work in this field has largely focused on explorative design and case studies.
openaire   +1 more source

Towards Playful and Playable Cities

2016
Smart cities have inspired the introduction of various viewpoints, usually concerning the introduction of digital technology by governance bodies and its use by service providers and other economic stakeholders to allow a more efficient use of resources, transportation infrastructure, and an increase in citizen safety.
openaire   +2 more sources

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