Results 61 to 70 of about 5,842 (174)

Urban Play as Catalyst for Social Wellbeing Post-Pandemic

open access: yesFrontiers in Computer Science, 2021
Troy Innocent, Quentin Stevens
doaj   +1 more source

Anything, Anytime, Anywhere: Semiotic Landscapes, Labour, and Ideology in The Last of Us

open access: yesOpen Library of Humanities
Due to advancements in technology, capital-intensive videogames now often include rich semiotic detail in their simulated spaces. In The Last of Us, specifically, much of the playable space is stylised as dilapidated capitalist cities. In this article, I
doaj   +2 more sources

Designing for the dichotomy of immersion in location based games [PDF]

open access: yes, 2015
The interaction design of mixed reality location based games typically focuses upon the digital content of the mobile screen, as this is characteristically the primary navigational tool players use to traverse the game space. This emphasis on the digital
Coulton, Paul   +4 more
core  

“What a Mobility-Limited World”: Design Requirements of an Age-Friendly Playable City [PDF]

open access: yes, 2018
A key concern in an ageing society is citizens’ mobility. As populations age, disability impairments can affect active ageing, health-related wellbeing and quality of life. In this paper, we present the on-going research project SeriousGiggle—Game-based learning for triggering active ageing.
Liliana Vale Costa   +5 more
openaire   +1 more source

Spartan Daily, November 15, 2006 [PDF]

open access: yes, 2006
Volume 127, Issue 46https://scholarworks.sjsu.edu/spartandaily/10304/thumbnail ...
San Jose State University, School of Journalism and Mass Communications
core   +2 more sources

Technology based Health care an Indian perspective : opportunities and challenges [PDF]

open access: yes
Healthcare technology is in use for a decade or more in India. The use of technology in healthcare especially in public health is very common due to the recent development in Information Communication Technology.
Kannan, Srinivasan
core   +1 more source

The Absence of Love and Hopes of Shion Uzuki in the Xenosaga Trilogy [PDF]

open access: yes, 2013
Among video games, The Xenosaga Trilogy is widely recognized due to its complex storyline. The psychological struggle of the main character, Shion Uzuki, is one of the aspects that drives the story from the beginning up to its conclusion.
Djajadi, L. (Levina)   +1 more
core  

Games for a new climate: experiencing the complexity of future risks [PDF]

open access: yes, 2012
This repository item contains a single issue of the Pardee Center Task Force Reports, a publication series that began publishing in 2009 by the Boston University Frederick S. Pardee Center for the Study of the Longer-Range Future.This report is a product
Bachofen, Carina   +11 more
core   +1 more source

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