Urban Play as Catalyst for Social Wellbeing Post-Pandemic
Troy Innocent, Quentin Stevens
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Anything, Anytime, Anywhere: Semiotic Landscapes, Labour, and Ideology in The Last of Us
Due to advancements in technology, capital-intensive videogames now often include rich semiotic detail in their simulated spaces. In The Last of Us, specifically, much of the playable space is stylised as dilapidated capitalist cities. In this article, I
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The city is a playground. But is it really? This introduction to the Playable Cities dossier discusses how cities are built, how cities are navigated, and how cities are resisted with and through play.
Birdsall, Carolyn +2 more
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Dataset of urban nature games to aid integrating nature-based solutions in urban planning. [PDF]
Istrate AL, Hamel P.
europepmc +1 more source
Establishing a professional learning community for cultivating future design talents using a 'peer coaching' mechanism. [PDF]
Chen LY, Zhou WW, Hsieh WZ, Chou RJ.
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Influence of Neighborhood Built Environments on the Outdoor Free Play of Young Children: a Systematic, Mixed-Studies Review and Thematic Synthesis. [PDF]
Gemmell E +3 more
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Neighbourhood, Built Environment and Children's Outdoor Play Spaces in Urban Ghana: Review of Policies and Challenges. [PDF]
Adjei-Boadi D +7 more
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"In small places, close to home": Urban environmental impacts on child rights across four global cities. [PDF]
Gemmell E +8 more
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Comparative Review of Environmental Audit Tools for Public Open Spaces from the Perspective of Children's Activity. [PDF]
Meng X, Wang M.
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An Internet- and Kinect-Based Multiple Sclerosis Fitness Intervention Training With Pilates Exercises: Development and Usability Study. [PDF]
Tacchino A +17 more
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