Results 11 to 20 of about 3,783 (145)

Una experiencia de aula para la clasificación de vertebrados usando la Ciencia Ficción: Proyecto Pokédex

open access: yesRevista Eureka sobre Enseñanza y Divulgación de las Ciencias, 2021
Uno de los aspectos más difíciles de abordar en biología es el de la biodiversidad y su clasificación. A lo complejo de su estudio, se une el bajo interés por las ciencias de parte del alumnado.
Daniel Peiro Agustín   +2 more
doaj   +1 more source

What does Pokémon Go teach us about geography? [PDF]

open access: yesGeographica Helvetica, 2017
Pokémon Go, a highly popular, recently launched augmented-reality-based video game, fosters players' interaction with the real world. In this commentary we elaborate on how location-based games, such as Pokémon Go, have provided insights into the ...
H. Gong, R. Hassink, G. Maus
doaj   +1 more source

Development and Validation of the WAI-Tele-Reha-G: A Measure of Therapeutic Alliance in Telerehabilitation. [PDF]

open access: yesPhysiother Res Int
ABSTRACT Background and Purpose Therapeutic alliance (TA)—the collaborative therapist–client partnership—is pivotal to outcomes, yet TA tools tailored to telerehabilitation are limited. We developed and preliminarily validated a therapist‐reported measure for physiotherapists (PTs), occupational therapists (OTs), and speech and language therapists ...
Hoffmann L   +5 more
europepmc   +2 more sources

You teach me and I’ll teach you: The role of social interactions on positivity elicited from playing Pokémon GO

open access: yesCyberpsychology: Journal of Psychosocial Research on Cyberpspace, 2022
Augmented Reality video games such as Pokémon GO have a structure that encourages face-to-face social interactions between players, leading to potentially unique benefits for positivity (positive affect). This study investigated how participants’ social
Adri Khalis   +4 more
doaj   +1 more source

Japanese Popular Culture and Digimodernism [PDF]

open access: yesОмский научный вестник: Серия "Общество. История. Современность", 2020
The article addresses the socio-philosophical interpretations of Japanese popular culture. Pointing out the unique position of the latter, the author believes that the experience of a number of successful Japanese projects that have become global ...
N. B. Afanasov
doaj   +1 more source

Pokémon GO Within the Context of Family Health: Retrospective Study [PDF]

open access: yes, 2018
Background: Pokémon GO illuminated the potential for mobile phone gaming apps to engage users and promote health. However, much work is needed to fully understand the mechanisms through which digitally supported behavior change interventions operate ...
Militello, Lisa K   +2 more
core   +2 more sources

Pokémon Dataset

open access: yes, 2021
This dataset contains Pokémon data in KBox kb ...
Edgard Marx (5040995)
core   +1 more source

Popularity of Pokémon video games [PDF]

open access: yes, 2023
. Pokémon is one of the most successful media franchises ever and is known all over the world. The idea of Pokémon was created by Satoshi Tajiri in the 1990s.
Nättinen, A. (Arttu)
core  

Pokepodcast: producto transmedia sobre Pokémon [PDF]

open access: yes, 2023
Pokepodcast is a transmedia production in Spanish, is related to the Pokémon franchise. Including sound and audiovisual content that complement each other for different platforms.
Solano Sanchez, Andres Martin
core  

Effect of Pokémon Go on Self-Harm Using Population-Based Interrupted Time-Series Analysis: Quasi-Experimental Study

open access: yesJMIR Serious Games, 2020
BackgroundPokémon Go is a very popular location-based augmented reality game with widespread influences over the world. An emerging body of research demonstrates that playing Pokémon Go can lead to improvements in physical activity and psychosocial well ...
Wong, Rosa Sze Man   +4 more
doaj   +1 more source

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