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Cartographic Vandalism in the Era of Location-Based Games—The Case of OpenStreetMap and Pokémon GO
User-generated map data is increasingly used by the technology industry for background mapping, navigation and beyond. An example is the integration of OpenStreetMap (OSM) data in widely-used smartphone and web applications, such as Pokémon GO (PGO),
Levente Juhász +3 more
doaj +1 more source
Pokémon GO y su influencia en usuarios españoles de Facebook
Pokémon GO es un juego de móvil de gran éxito a nivel mundial que une el mundo Pokémon a través de la realidad aumentada (RA) con el mundo real, exigiendo a los jugadores moverse físicamente.
Juan Carlos Escaravajal-Rodríguez
doaj +1 more source
On the Determinants and Outcomes of Passion for Playing Pokémon Go
In 2016, Pokémon Go became the most popular smartphone game. Despite the increasing popularity of this augmented reality game, to date, no studies have investigated passion for playing Pokémon Go.
Gábor Orosz +6 more
doaj +1 more source
Pokémon Double Battles present a complex decision-making environment that has traditionally relied on manual data analysis. This paper introduces an automated system leveraging computer vision and deep learning to extract structured gameplay data from ...
Miguel R. Lladó, Terence Morley
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Location-based Games as Exergames - From Pokémon To The Wizarding World
Exergames, i.e. games which aim to increase player’s physical activity, are a prominent sub-category of serious games (SGs). Recently, location-based games (LBGs) similar to Pokémon GO have gained the attention of exergame designers as they have been ...
Samuli Laato +4 more
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Pokémon is one of the most successful media franchises ever and is known all over the world. The idea of Pokémon was created by Satoshi Tajiri in the 1990s.
Nättinen, Arttu
core
Form flows function: Learner‐centered game Re‐design in a STEM classroom
Abstract Re‐designing games facilitates interest‐driven learning and immerses learners in systems thinking. However, there are limited studies exploring how the form and function of tabletop games influence learners' design decisions and learning experiences. To address this gap, we conducted a mixed‐methods study in a STEM classroom in western Canada.
Farzan Baradaran Rahimi +2 more
wiley +1 more source
Pokémon Go is a location-based app by Niantic released for Android and iOS model phones. It is a game in which the user catches, trains, and battles with Pokémon. Pokémon, or “pocket monsters,” were first seen in games developed for the Nintendo Game Boy,
Darrington, Shelly
core +2 more sources
Original dataset used in the article “Does Pokémon Go lead to a more physically active life style?”
The data presented in this article are related to the research article entitled “Does Pokémon Go lead to a more physically active life style?” (Gabbiadini et al., in press) [1].
Alessandro Gabbiadini +2 more
doaj +1 more source
Manufacturing Nostalgia in the Digital Age: A Foreverism Perspective
ABSTRACT Many scholars argue that we are experiencing the era of “retro”—nostalgia‐driven marketing and consumption phenomena reinforced by digital technologies. However, existing research lacks a critical analysis of nostalgia in contemporary markets and of how digital content, tools, and environments transform retro consumption experiences and alter ...
Dinara Davlembayeva +4 more
wiley +1 more source

