Results 141 to 150 of about 1,025,952 (190)

Sales characteristics of Pokémon trading cards: A prospective one-year field study. [PDF]

open access: yesPLoS One
Heck J   +8 more
europepmc   +1 more source

Information Seeking in Pokemon Go: A Preliminary Study

2019 ACM/IEEE Joint Conference on Digital Libraries (JCDL), 2019
This paper presents a preliminary study of issues pertaining to the information needs and sources of Pokemon Go players. A semi-structured interview revealed three categories of information needs. Interestingly, participants were found to be passive in the fulfillment of their information needs, relying on friends, and online chat groups as major ...
Krishna Srinivasan   +4 more
openaire   +2 more sources

ANALISIS MDA FRAMEWORK PADA GAME POKEMON GO

Kartala, 2023
Perkembangan teknologi mengalami kemajuan pesat di segala bidang, dari yang sederhana hingga yang semakin canggih. Seiring berjalannya waktu, teknologi telah memainkan peran yang sangat penting dalam segala bidang, terutama hiburan. Dalam dunia hiburan merupakan salah satu contoh perkembangan teknologi yang mendorong perkembangan industri game.
Ricky Widyananda Putra, Jeanie Anissa
openaire   +1 more source

Pokemon Go and Ecology

2018
These are resources associated with using Pokemon Go to teach concepts in Ecology.
Davis-Berg, Elizabeth   +2 more
openaire   +1 more source

Abstract 02: Does Pokemon Go Help Players be More Active? An Evaluation of Pokemon Go and Physical Activity

Circulation, 2017
Objective: Pokémon Go is a location-based augmented reality game for mobile devices. Leveraging GPS and camera on the smartphone, Pokémon Go requires the player to travel around an area capturing animated creatures.
Hanzhang Xu   +6 more
openaire   +1 more source

Social Network Analysis of Pokemon Go in Twitter

2018 2nd National and 1st International Digital Games Research Conference: Trends, Technologies, and Applications (DGRC), 2018
This article reports a social network analysis of how Pokemon Go, a social augmented reality mobile game, has been reflected and represented in the twitter. With more than 500 million downloads, this game becomes one of the most popular augmented reality games ever played, and based on the social nature of this game, it was a question that what are the
Shaghayegh Kolli, Datis Khajeheian
openaire   +1 more source

The GamePokemon Goas a Crosscultural Phenomenon

Russian Education & Society, 2016
The gaming culture of modern childhood takes place not only in real space, but in a virtual one too. These two components (two planes of development) are often viewed in isolation from one another. This study investigates the completely new phenomenon of augmented reality gaming through the lens of Pokemon Go, and it describes how the game has been ...
D.O. Koroleva   +3 more
openaire   +1 more source

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