Results 151 to 160 of about 1,025,952 (190)
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Pokemon Go Sebagai Saluran Komunikasi Pemasaran Alternatif
Ultimacomm: Jurnal Ilmu Komunikasi, 2018Pokémon Go menjadi sebuah fenomena terbaru dalam industri game. Dalam sebulan peluncurannya, game ini telah dimainkan lebih dari 75 juta pengguna. Hal tersebut kemudian dijadikan sebagai peluang oleh berbagai brand dalam aktivitas komunikasi pemasaran mereka dengan menggunakan demam Pokémon Go.
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Media Transformation and Storytelling Extension of Pokemon Universe : Focusing on Pokemon GO
The Korean Journal of animation, 2019Ihn-Jou Kim, Jae-Hak Lee
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Activity Profile of Pokemon GO in College Students
Medicine & Science in Sports & Exercise, 2017Charles Fountaine +2 more
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Deep Game Location Acquisition for Pokemon GO on Mobile Devices
IEEE Transactions on Games, 2023Min-Chi Chiu, Chung-Hua Chu
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Pokemon-No-Go?:Global teknologi og lokale kirker
2016Pokemon Go er et teknologisk fænomen som er et eksempel på hvordan lokale sognekirker håndterer nye udviklinger i samfund og kultur.
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Unternehmensberichterstattung in der Softwareindustrie : war Pokemon Go absehbar
2016Lars-Philipp Bernhard, BSc.
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Machine Learning Prediction of Pokemon Go Exergame Enjoyment
2025 IEEE Conference on Serious Games and Applications for Health (SeGAH)Cameron Maitland, Emmanuel Agu
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Pokemon (FBI-1) interacts with Smad4 to repress TGF-β-induced transcriptional responses
Biochimica Et Biophysica Acta - Gene Regulatory Mechanisms, 2015Mingjun Bi, Zhi-Qing David Xu, Feng Xue
exaly
Pokemon promotes the invasiveness of hepatocellular carcinoma by enhancing MEF2D transcription
Hepatology International, 2016Jinsheng Wu
exaly
The effect of Pokemon on bladder cancer epithelial–mesenchymal transition
Biochemical and Biophysical Research Communications, 2014Wenyu Gu, Bo Peng
exaly

