Results 151 to 160 of about 1,025,952 (190)
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Pokemon Go Sebagai Saluran Komunikasi Pemasaran Alternatif

Ultimacomm: Jurnal Ilmu Komunikasi, 2018
Pokémon Go menjadi sebuah fenomena terbaru dalam industri game. Dalam sebulan peluncurannya, game ini telah dimainkan lebih dari 75 juta pengguna. Hal tersebut kemudian dijadikan sebagai peluang oleh berbagai brand dalam aktivitas komunikasi pemasaran mereka dengan menggunakan demam Pokémon Go.
openaire   +1 more source

Media Transformation and Storytelling Extension of Pokemon Universe : Focusing on Pokemon GO

The Korean Journal of animation, 2019
Ihn-Jou Kim, Jae-Hak Lee
openaire   +1 more source

Activity Profile of Pokemon GO in College Students

Medicine & Science in Sports & Exercise, 2017
Charles Fountaine   +2 more
openaire   +1 more source

Deep Game Location Acquisition for Pokemon GO on Mobile Devices

IEEE Transactions on Games, 2023
Min-Chi Chiu, Chung-Hua Chu
openaire   +2 more sources

Pokemon-No-Go?:Global teknologi og lokale kirker

2016
Pokemon Go er et teknologisk fænomen som er et eksempel på hvordan lokale sognekirker håndterer nye udviklinger i samfund og kultur.
openaire   +1 more source

Machine Learning Prediction of Pokemon Go Exergame Enjoyment

2025 IEEE Conference on Serious Games and Applications for Health (SeGAH)
Cameron Maitland, Emmanuel Agu
openaire   +2 more sources

Pokemon (FBI-1) interacts with Smad4 to repress TGF-β-induced transcriptional responses

Biochimica Et Biophysica Acta - Gene Regulatory Mechanisms, 2015
Mingjun Bi, Zhi-Qing David Xu, Feng Xue
exaly  

The effect of Pokemon on bladder cancer epithelial–mesenchymal transition

Biochemical and Biophysical Research Communications, 2014
Wenyu Gu, Bo Peng
exaly  

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