Results 11 to 20 of about 1,025,952 (190)
BUDAYA POPULER GAME POKEMON GO SEBAGAI SOFT DIPLOMACY JEPANG [PDF]
Pokemon Go is a smartphone game that blends the real and digital worlds, tasking players with exploring their neighborhoods to find creatures and treasure for in-game use.
Chadijah Isfariani Iqbal
doaj +5 more sources
Gotta catch’em all: Ready, set, (pokemon) GO! [PDF]
Pokemon Go is a virtual reality game that mixes the smart mobile technology with real life exploration. The aim of this research is to investigate whether Pokemon Go app increases the levels of physical activity. Thirty-two healthy subjects were included
Bjanka Purda, Draženka Mačak
doaj +3 more sources
Hyperreality: Pemaknaan dalam Penggunaan Game Pokemon Go
Penelitian ini bertujuan untuk mengetahui hiperrealitas dalam fenomena game Pokemon Go. Untuk mengetahui lebih dalam bagaimana pengaruh penggunaan teknologi augmented reality pada sebuah game Pokemon Go dan juga sudut pandang pemain game Pokemon Go yang ikut merasakan fenomena game Pokemon Go dan serta ...
Michael Tuela, Daniel Susilo
openaire +4 more sources
Study purpose. One of the main problems during the COVID-19 pandemic that needs to be considered is the decline in physical activity carried out by teenagers.
Hasanuddin Jumareng +2 more
doaj +2 more sources
Gaming behaviour with Pokémon GO and physical activity: A preliminary study with medical students in Thailand. [PDF]
Pokémon GO becomes the most rapidly downloaded mobile application in history. This study aimed to determine the physical activity of medical students, who played Pokémon GO, and the change in their use of Pokémon GO and physical activity over time.
Apichai Wattanapisit +5 more
doaj +2 more sources
What the Pokemon Go have study adolescents for? [PDF]
The paper reports the results of the research on the adolescents – Pokemon Go players. The hypotheses towards the role of the games with virtual and augmented reality within the modern society presented in the scientific literature are discussed. The aim
Khlomov K.D., , Davydov D.G.,
doaj +2 more sources
Original dataset used in the article “Does Pokémon Go lead to a more physically active life style?” [PDF]
The data presented in this article are related to the research article entitled “Does Pokémon Go lead to a more physically active life style?” (Gabbiadini et al., in press) [1].
Alessandro Gabbiadini +2 more
doaj +2 more sources
Pokemon Go Oyunu Bağımlılığını Destekleyen Bileşenlerin Kalitatif İncelenmesi
Dijital oyun bağımlılığı kavramı, yeni medya iletişimin gelişmesiyle birlikte hayatımızda daha fazla yer almaktadır. Bu kapsamda artırılmış gerçeklik oyunu olarak Pokemon GO oyunu ele alınmıştır.
Yusuf Bahadır Doğru +2 more
doaj +4 more sources
Pokemon to demon? Analiza dyskursu strachu przed grą „Pokemon GO” w polskim Internecie [PDF]
This article presents an analysis of the discourse on "Pokemon GO" that gained unprecedented popularity in the second half of 2016. Thanks to the use of augmented reality, players began to travel the world in search of Pokemon, or pocket-monsters, known from Japanese anime movies.
Łuczaj, Kamil, Hoły-Łuczaj, Magdalena
openaire +4 more sources
Pokemon GO Ends Support for Android 6 Devices
Ages travel every which way, particularly with cell phones, and the product that runs them. Pokemon GO the versatile Pokemon game is currently finishing support for any Android devices actually running Android 6, following another game update. Pokemon GO has been a well established game in the establishment, starting in 2016 with its delivery.
allan
openaire +3 more sources

