Results 41 to 50 of about 1,025,952 (190)

The Race to Escape: Location-Based Escapism and Physical Activity as a Motivator in the Consumption of the AR Game Pokémon Go

open access: yesCyberpsychology: Journal of Psychosocial Research on Cyberpspace
This research examines motives for engagement in Augmented Reality (AR) games. The research field examined in this study was Pokémon Go, due to the game’s rapid rise in popularity.
Tal Laor
doaj   +1 more source

Why the public health sector couldn’t create Pokémon Go

open access: yesPublic Health Research & Practice, 2017
Pokémon Go has been subject to much attention – from both the players that download the augmented reality game and the news media. Amid the exaggerated media reports, Pokémon Go may have unintended health benefits.
Becky Freeman   +2 more
doaj   +1 more source

Location-Based Games and the COVID-19 Pandemic: An Analysis of Responses from Game Developers and Players

open access: yesMultimodal Technologies and Interaction, 2020
In early 2020, as a countermeasure to mitigate the spread of the COVID-19 pandemic, governments issued limitations on the movements of their citizens, cancelling social events and advising people to stay home.
Samuli Laato   +2 more
doaj   +1 more source

Form flows function: Learner‐centered game Re‐design in a STEM classroom

open access: yesBritish Educational Research Journal, EarlyView.
Abstract Re‐designing games facilitates interest‐driven learning and immerses learners in systems thinking. However, there are limited studies exploring how the form and function of tabletop games influence learners' design decisions and learning experiences. To address this gap, we conducted a mixed‐methods study in a STEM classroom in western Canada.
Farzan Baradaran Rahimi   +2 more
wiley   +1 more source

Developing Pokemon AI For Finding Comfortable Settings [PDF]

open access: yes, 2016
This paper explores an innovative way to find a comfortable setting of video games. Pokemon is chosen as benchmark and game refinement measure is employed for the assessment.
Panumate, Chetprayoon, Iida, Hiroyuki
core  

Temos que pegar? Pokémon Go e as interfaces entre movimento, jogos digitais e educação

open access: yesMotrivivência, 2017
Este ensaio problematiza as relações entre jogos digitais, educação e movimento por intermédio do game Pokémon Go e à luz de tendências emergentes no âmbito da aprendizagem móvel e da indústria do entretenimento. Apesar da potencialidade demonstrada por
Gilson Cruz Junior
doaj   +1 more source

Manufacturing Nostalgia in the Digital Age: A Foreverism Perspective

open access: yesPsychology &Marketing, EarlyView.
ABSTRACT Many scholars argue that we are experiencing the era of “retro”—nostalgia‐driven marketing and consumption phenomena reinforced by digital technologies. However, existing research lacks a critical analysis of nostalgia in contemporary markets and of how digital content, tools, and environments transform retro consumption experiences and alter ...
Dinara Davlembayeva   +4 more
wiley   +1 more source

Does it Promote Physical Activity? College Students’ Perceptions of Pokémon Go [PDF]

open access: yesMontenegrin Journal of Sports Science and Medicine, 2020
The present study examined whether physical activity participation between Pokémon GO users was different from that of non-users. Participants’ perceptions of the game in terms of promoting physical activity were also evaluated.
Zi Yan, Kevin Finn, Kayla Breton
doaj   +1 more source

Adhesive Protein Nanoparticles Control Emulsion Properties via Tunable Interdroplet Linking

open access: yesSmall, EarlyView.
In this study, pea protein nanoparticles were probed for their ability to link emulsion droplets. Experiments across multiple length scales showed that the nanoparticles form shear‐resistant links via bridging interactions from the thin film between droplets.
Gijs D. Konings   +4 more
wiley   +1 more source

Games and gamification projects in the Australian public sector

open access: yesAustralian Journal of Public Administration, EarlyView.
Abstract This article surveys the arrival of gameful government into Australian public sector practice. Gameful government is a shorthand, descriptive term denoting the interpenetration of (video)games, and design elements and thinking from them, into public sector work.
David Threlfall, Catherine Althaus
wiley   +1 more source

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