Results 61 to 70 of about 1,025,952 (190)
HUBUNGAN ANTARA MOTIF BERMAIN DENGAN KECANDUAN GAME POKEMON GO PADA REMAJA DI KOMUNITAS GAMER YOGYAKARTA [PDF]
Penelitian ini bertujuan untuk mengetahui secara empiris hubungan antara motif bermain dengan kecanduan game Pokemon Go pada remaja. Hipotesis yang diajukan pada penelitian ini ada hubungan positif antara motif bermain dengan kecanduan game Pokemon Go ...
Nugraheny, Bintari Mahar
core +1 more source
ABSTRACT This study aims to conduct a bibliometric analysis of academic research on Augmented Reality (AR) technology in the field of preschool education. In the study, the distribution of publications according to years, countries, universities, authors, journals and keywords was analysed.
Serdar Arcagök +2 more
wiley +1 more source
Finding Comfortable Settings of Video Games - Using Game Refinement Measure in Pokemon Battle AI [PDF]
This paper explores an innovative way to find a comfortable setting of video games. Pokemon is chosen as a benchmark and game refinement theory is employed for the assessment. Pokemon has many entertaining factors to be considered like other video games.
Panumate, Chetprayoon, Iida, Hiroyuki
core
ABSTRACT Background and Purpose Therapeutic alliance (TA)—the collaborative therapist–client partnership—is pivotal to outcomes, yet TA tools tailored to telerehabilitation are limited. We developed and preliminarily validated a therapist‐reported measure for physiotherapists (PTs), occupational therapists (OTs), and speech and language therapists ...
Laura Hoffmann +5 more
wiley +1 more source
ABSTRACT This study examined whether the effects of problem construction on creative problem‐solving differed between individuals and groups. A 2 (collaboration: individual vs. three‐person group) × 2 (problem construction: present vs. absent) between‐participants experiment was conducted on 175 university students who solved an ill‐defined problem. We
You Takatsu +2 more
wiley +1 more source
POKEMON-GO: a Ludicidade Humana em Mudança
Neste artigo, busca-se refletir sobre o jogo do Pokémon-GO, a partir de duas questões: No domínio do lúdico, como entender essa crescente dependência da técnica? Do ponto de vista civilizatório, o que significa essa dependência da técnica em todos os campos do cotidiano?
openaire +2 more sources
Abstract The present study qualitatively examined how Asian American college students thought their participation in organized after‐school activities during high school was related to their Asian American identity and Asian American racial identity ideological values.
Fuko Kiyama, Sandra D. Simpkins
wiley +1 more source
Fenomena Game Pokemon Go Di Masa Pandemi Covid-19
Penelitian ini berjudul “FENOMENA GAME POKEMON GO DI MASA PANDEMI COVID-19”. Fokus penelitian ini adalah fenomena dari sebuah game Pokemon GO. Tujuan penelitian melakukan penelitian ini adalah untuk memahami fenomena game Pokemon GO di masa Pandemi COVID-19 dan untuk mengetahui Motif, pengalaman, dan Makna para pemain yang bermain Pokemon GO di masa ...
Azmi Awaldi Lubis Azmi +2 more
openaire +1 more source
Dear Influencers: Don't Disturb Amphibians and Reptiles for More Followers
Animal Conservation, EarlyView.
José Guerrero‐Casado, Ricardo Reques
wiley +1 more source
After the Hype: Resilience Seeking in Emerging Technology Ecosystems
ABSTRACT Academic Summary Hype often helps emerging technology ecosystems gain early support for their innovative value propositions, but the initial excitement around the technology typically vanishes at some point. This decrease in excitement and support may lead some ecosystems to fail while others are resilient and recover.
Fiona Schweitzer +2 more
wiley +1 more source

