Results 71 to 80 of about 1,025,952 (190)
The effect of Pokémon Go on the pulse of the city: a natural experiment
Pokémon Go, a location-based game that uses augmented reality techniques, received unprecedented media coverage due to claims that it allowed for greater access to public spaces, increasing the number of people out on the streets, and generally improving
Eduardo Graells-Garrido +3 more
doaj +1 more source
ABSTRACT Background Digital games are increasingly used for civic purposes, yet questions remain about whether commercially mediated, non‐deliberative interactions can constitute meaningful civic engagement. Existing research largely overlooks how entertainment platform infrastructures shape the democratic legitimacy and interpretability of user input ...
Rebecca Harris +7 more
wiley +1 more source
Finding Plankton: A Marine Science Scavenger Hunt for Local Communities
Abstract At a time of increasing political polarization and rapidly accelerating climate change, it is important to build public knowledge and empathy toward nature to foster behavioral changes; however, addressing a knowledge deficit can be insufficient to affect these changes.
Hannah M. Budroe, Holly M. Bik
wiley +1 more source
Etymology and entomology: The semiotics and ethics of multispecies gene nomenclatures
Abstract This article examines controversies surrounding gene names that are perceived as humorous in the context of fruit flies but are considered rude in the clinical context of human medicine. Drawing on ethnographic fieldwork in insect laboratories, interviews with entomologists and geneticists, and an analysis of scientific and clinical ...
Colin M. E. Halverson
wiley +1 more source
RESUMO O presente artigo propõe debater questões acerca dos aspectos de conectividade e vigilância decorrentes da popularização de jogos digitais desenvolvidos a partir de tecnologias de georreferenciamento e dispositivos móveis, os chamados jogos ...
Clayton Policarpo +1 more
doaj +1 more source
RETRACTED: Learner emotions and performance in hypercasual VR games with adaptive AI difficulty
Abstract Hypercasual virtual reality games (HVRGs) are widely regarded as cost‐effective tools for rapid skill acquisition, yet the mechanisms that optimise their effectiveness and user acceptance remain insufficiently explored. This mixed‐methods empirical study investigates how playful emotions, characterised by engagement, enjoyment and anxiety ...
Zeeshan Ahmed, Faizan Ahmad, Chen Hui
wiley +1 more source
Identitas Komunikasi Non Verbal Pemain Game Online Pokemon Go (Studi Pada Team Valor Indonesia)
Penelitian ini berfokus kepada game online berbasis augmented reality Pokemon Go. Pemain game Pokemon Go membuat identitas agar mereka dapat di kenal oleh masyarakat sekitar dan pemain lainnya.
Soetarji, Jie Riani
core +1 more source
Pokémon Go: ¿herramienta para combatir las conductas sedentarias?
.
Armando Miñan-Tapia +2 more
doaj +1 more source
BackgroundLocation-based augmented reality (AR) games, such as Pokémon GO and Harry Potter: Wizards Unite, have been shown to have a beneficial impact on the physical activity, social connectedness, and mental health of their players.
Ellis, Louise A +5 more
doaj +1 more source

