Exploring music preferences, behaviours and experiences of exercising to music in pulmonary rehabilitation for individuals with chronic respiratory diseases: a cross-sectional survey. [PDF]
Alhothaly OA +7 more
europepmc +1 more source
Demystifying the mist: Why do individuals hesitate to accept AI educational services?
Abstract Rapid advances in AI technology are fuelling the proliferation of AI applications across industries, including educational services. With the allure of intelligent tutoring, individuals now face the choice of their educational approach—either parental engagement or utilizing AI educational services. This research employs an experimental design
Aiping Shao +4 more
wiley +1 more source
Research on the influencing factors of user engagement in tourism short video from the perspective of configuration. [PDF]
Li L, An H.
europepmc +1 more source
ABSTRACT Background People with intellectual disabilities face significant health disparities and often encounter barriers in accessing healthcare services. Although research supports the need for reasonable adjustments to improve healthcare access for this population, implementation in acute healthcare settings remains limited.
Owen Doody +5 more
wiley +1 more source
Crossmodal counterpoint: from music to multimedia - incongruency, cognitive dissonance, irony, and surrealism. [PDF]
Spence C, Di Stefano N.
europepmc +1 more source
ABSTRACT Prior research has indicated that mindfulness has the potential to enhance individuals' functioning in many ways. However, explorations of its relationship with creativity have elicited contrasting results that remain unresolved, and the underlying processes of this relationship remain unclear.
Aldijana Bunjak +3 more
wiley +1 more source
Music speaks louder than lyrics: a conceptual priming experiment. [PDF]
Karbanova A, Cui AX.
europepmc +1 more source
Robo‐Saber: Generating and Simulating Virtual Reality Players
Abstract We present the first motion generation system for playtesting virtual reality (VR) games. Our player model generates VR headset and handheld controller movements from in‐game object arrangements, guided by style reference gameplay examples. We train on the large BOXRR‐23 dataset and apply our framework on the popular VR game Beat Saber.
N. H. Kim +5 more
wiley +1 more source
Single-session music therapy reduces anxiety and depression among hospitalized adults in an endocrinology ward. [PDF]
Lima V +4 more
europepmc +1 more source
Caregivers' perspectives of support needs for adolescents with fetal alcohol spectrum disorder
Abstract Research focused on fetal alcohol spectrum disorder (FASD) is often deficit‐focused, limiting a holistic understanding of individuals' support needs. Families of adolescents with FASD also struggle to access appropriate services. Using semi‐structured interviews, the current study explored the perspectives of seven caregivers of adolescents ...
Kelly Skorka +4 more
wiley +1 more source

