Results 91 to 100 of about 9,199,400 (277)

Gamers’ Motivations and Problematic Gaming

open access: yes, 2011
This study explores the factors that contribute to problematic gaming among players of Massively Multiplayer Online Role Playing Games (MMOs for short), in particular, the game World of Warcraft.
Angeline Khoo, Nikole Wing Ka Kwok
core   +1 more source

Health‐Related Performance Decrements Resulted in Substantial Financial Loss for Team USA Athletes at the Paris 2024 Olympic Games

open access: yesArthroscopy, Sports Medicine, and Rehabilitation, EarlyView.
Purpose To estimate the financial impact of injury and illness among Team USA athletes who participated in the Paris 2024 Olympic Games and evaluate the cost‐effectiveness of a feasible illness prevention program. Methods All Team USA athlete‐events at the Paris 2024 Olympic Games were analyzed.
Jacob F. Oeding   +6 more
wiley   +1 more source

Immersive virtual reality as a teaching tool in neuroanatomy: A scoping review

open access: yesAnatomical Sciences Education, EarlyView.
Abstract Basic core courses in various undergraduate programs, such as neuroanatomy, pose a challenge for students due to the large volume and complexity of the content. In this context, educational technologies such as immersive virtual reality (IVR), which allow students to actively interact with learning materials, offer a complementary pedagogical ...
Nathálya Gardênia de Holanda Marinho Nogueira   +7 more
wiley   +1 more source

Minimal virtual reality‐induced symptoms and effects in anatomy education across controller types

open access: yesAnatomical Sciences Education, EarlyView.
Abstract With the increasing adoption of virtual reality (VR) in anatomy education, understanding VR‐induced symptoms and effects (VRISE) is pivotal to effective curriculum design. To compare self‐reported VRISE across different VR controller types, the study included 199 responses from students aged 18–54, enrolled in visceral anatomy or neuroanatomy ...
Sharmeen Adnan   +2 more
wiley   +1 more source

Maladaptive Personality Functioning and Psychopathological Symptoms in Problematic Video Game Players: A Person-Centered Approach

open access: yesFrontiers in Psychology, 2019
BackgroundA need exists to increase our understanding of the association between maladaptive personality traits, psychopathological symptoms, game preference, and different types of video game use. In the present study, we used a person-centered approach
Alessandro Musetti   +5 more
doaj   +1 more source

Adult Attachment, Perceived Social Support, and Problematic Video Gaming Behavior

open access: yes, 2020
With the growing popularity in video games, there has been increased concerns over the prolonged exposure to the entertainment medium. Problematic gaming is defined as a pattern of gaming behavior that causes significant impairment in personal, social ...
Gu, Peter
core   +1 more source

Clues and cortices: A pilot study of efficient, low‐cost neuroanatomy escape room design using generative AI

open access: yesAnatomical Sciences Education, EarlyView.
Abstract Neuroanatomy is notoriously challenging due to its complexity and abstract spatial relationships, often evoking anxiety and frustration among learners. Educational escape rooms, a form of game‐based learning (GBL), can promote engagement and learning but typically require significant faculty time and resources to design.
Robert M. Becker   +2 more
wiley   +1 more source

Association between behavioral addiction and psychological disorders among medical students in Egypt, Sudan, and Libya: a cross-sectional study

open access: yesScientific Reports
We aimed to assess the prevalence of problematic internet use, gaming disorder symptoms, or problematic pornography consumption among medical students in Egypt, Sudan, and Libya, and their associations with psychological disturbances.
Abdelmonam M. Hagag   +6 more
doaj   +1 more source

Underlying Factors of Problematic Online Gaming Behavior: Age, Intensity, and Genre

open access: yesAddicta: The Turkish Journal on Addictions, 2018
Modern games offer rich user experiences through the inclusion of multimedia, increased mobile capabilities, high fidelity interfaces, and increased accessibility. Since games are integrated into a wide variety of environments, their effects on people’s lives may exhibit a myriad of difference and may sometimes lead to problems that project into real ...
Sendurur, Emine, Sendurur, Polat
openaire   +2 more sources

Learning beyond the lab: A gamified approach to anatomy education in a museum‐based experience

open access: yesAnatomical Sciences Education, EarlyView.
Abstract Anatomy education, traditionally rooted in descriptive instruction and cadaveric dissection, is undergoing a significant transformation through the integration of educational technologies and contemporary pedagogical strategies. Among these, active learning methodologies, such as gamified‐based learning, have emerged as approaches designed to ...
Wendell Nunes da Silva   +3 more
wiley   +1 more source

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