Results 251 to 260 of about 9,199,400 (277)
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Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 2007
A longitudinal design was employed to collect three waves of survey data over a 14 month period from 2790 online gamers. Respondents were asked questions about their gaming activity, motivations, personality, social and emotional environment, and the effect gaming has had on their lives.
A. Fleming Seay, Robert E. Kraut
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A longitudinal design was employed to collect three waves of survey data over a 14 month period from 2790 online gamers. Respondents were asked questions about their gaming activity, motivations, personality, social and emotional environment, and the effect gaming has had on their lives.
A. Fleming Seay, Robert E. Kraut
openaire +1 more source
Problematic Online Gaming Among a Sample of University Students in Egypt
Addictive Disorders & Their Treatment, 2018Objectives:Despite the undeniable benefits of the internet, it can still be harmful sometimes. Problematic internet use has been of interest to researchers for years. However, lately, more focus was given to online gaming.Subjects and Methods:In total, 996 students were recruited from 6 faculties ...
Gihan ELNahas +6 more
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[Problematic online gaming. A review of the literature].
Psychiatria Hungarica : A Magyar Pszichiatriai Tarsasag tudomanyos folyoirata, 2013In parallel with the increasing popularity of online games, researchers have reported an increasing number of problematic users. For this reason there is a growing amount of literature analyzing the effects of online games. The present review described the evolution of online games as well as their types and specific characteristics of these types ...
Katalin, Nagygyörgy +6 more
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Problematic of Massively Multiplayer Online Game Addiction in Malaysia
2018This study aimed to find causes of online game addiction among adolescents in Malaysia specifically focus on massively multiplayer online games (MMOG) in Malaysia. The relationship between causes and the addiction components will be investigated. This study used focus group discussion (FGD) as research methodology.
Muhammad Muhaimin +2 more
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Personality and Individual Differences, 2012
This research investigated the associations between personality traits and both normal and problematic massively multiplayer online role playing game (MMORPGs) play, as measured by a self report scale. A total of 225 participants completed the online questionnaire, 66 of whom played MMORPGs.
Emily Collins +2 more
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This research investigated the associations between personality traits and both normal and problematic massively multiplayer online role playing game (MMORPGs) play, as measured by a self report scale. A total of 225 participants completed the online questionnaire, 66 of whom played MMORPGs.
Emily Collins +2 more
openaire +1 more source
Understanding the Development of Problematic Use of Massively Multiplayer Online Game.
2014Online gaming has become one of the most popular forms of online leisure activity today. Massively multiplayer online game (MMOG), being highly persistent and immersive, is however often presented as being potentially dangerous of leading to problematic use.
Lee, Zach W Y +2 more
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