Results 51 to 60 of about 234,397 (303)
Levels for Hotline Miami 2: Wrong Number Using Procedural Content Generations
Procedural Content Generation is the automatic process for generating game content in order to allow for a decrease in developer resources while adding to the replayability of a digital game.
Joseph Alexander Brown +3 more
doaj +1 more source
Volcano: An interactive sword generator [PDF]
In this work, we introduce Volcano, a tool for the procedural generation of 3D models of swords. Unlike common procedural content generation tools, it exploits interactive evolution to reduce as much as possible the effort of the users during the ...
LOIACONO, DANIELE +2 more
core +1 more source
Procedural Content Graphs for Urban Modeling
Massive procedural content creation, for example, for virtual urban environments, is a difficult, yet important challenge. While shape grammars are a popular example of effectiveness in architectural modeling, they have clear limitations regarding ...
Pedro Brandão Silva +3 more
doaj +1 more source
Generative Art with Swarm Landscapes
We present a generative swarm art project that creates 3D animations by running a Particle Swarm Optimization algorithm over synthetic landscapes produced by an objective function.
Diogo de Andrade +3 more
doaj +1 more source
The experience-driven perspective [PDF]
Ultimately, content is generated for the player. But so far, our algorithms have not taken specific players into account. Creating computational models of a player’s behaviour, preferences, or skills is called player modelling.
Shaker, Noor +2 more
core +1 more source
Generative Design in Minecraft (GDMC), Settlement Generation Competition
This paper introduces the settlement generation competition for Minecraft, the first part of the Generative Design in Minecraft challenge. The settlement generation competition is about creating Artificial Intelligence (AI) agents that can produce ...
Aluru Krishna +10 more
core +1 more source
Using Self-Adaptive Evolutionary Algorithms to Evolve Dynamism-Oriented Maps for a Real Time Strategy Game [PDF]
9th International Conference on Large Scale Scientific Computations. The final publication is available at link.springer.comThis work presents a procedural content generation system that uses an evolutionary algorithm in order to generate interesting ...
FA Fortin +4 more
core +2 more sources
Procedural Content Generation (PCG) is an emerging field of study in computer science that focuses on automating the process of generating content by using algorithm, making the content generation process with less human effort.
Muhammad Hafis +2 more
doaj +1 more source
Learning the Designer's Preferences to Drive Evolution
This paper presents the Designer Preference Model, a data-driven solution that pursues to learn from user generated data in a Quality-Diversity Mixed-Initiative Co-Creativity (QD MI-CC) tool, with the aims of modelling the user's design style to better ...
A Liapis +10 more
core +1 more source
Enhancing 3D Printing with Procedural Generation and STL Formatting Using Python
Three-dimensional printing has become a fast-growing industry. The first phase of this technology is the design of a 3D object to personalize it and optimize its production. This paper explores the procedural generation of the 3D model.
Jakub Kopowski +3 more
doaj +1 more source

