Results 51 to 60 of about 234,397 (303)

Levels for Hotline Miami 2: Wrong Number Using Procedural Content Generations

open access: yesComputers, 2018
Procedural Content Generation is the automatic process for generating game content in order to allow for a decrease in developer resources while adding to the replayability of a digital game.
Joseph Alexander Brown   +3 more
doaj   +1 more source

Volcano: An interactive sword generator [PDF]

open access: yes, 2015
In this work, we introduce Volcano, a tool for the procedural generation of 3D models of swords. Unlike common procedural content generation tools, it exploits interactive evolution to reduce as much as possible the effort of the users during the ...
LOIACONO, DANIELE   +2 more
core   +1 more source

Procedural Content Graphs for Urban Modeling

open access: yesInternational Journal of Computer Games Technology, 2015
Massive procedural content creation, for example, for virtual urban environments, is a difficult, yet important challenge. While shape grammars are a popular example of effectiveness in architectural modeling, they have clear limitations regarding ...
Pedro Brandão Silva   +3 more
doaj   +1 more source

Generative Art with Swarm Landscapes

open access: yesEntropy, 2020
We present a generative swarm art project that creates 3D animations by running a Particle Swarm Optimization algorithm over synthetic landscapes produced by an objective function.
Diogo de Andrade   +3 more
doaj   +1 more source

The experience-driven perspective [PDF]

open access: yes, 2016
Ultimately, content is generated for the player. But so far, our algorithms have not taken specific players into account. Creating computational models of a player’s behaviour, preferences, or skills is called player modelling.
Shaker, Noor   +2 more
core   +1 more source

Generative Design in Minecraft (GDMC), Settlement Generation Competition

open access: yes, 2018
This paper introduces the settlement generation competition for Minecraft, the first part of the Generative Design in Minecraft challenge. The settlement generation competition is about creating Artificial Intelligence (AI) agents that can produce ...
Aluru Krishna   +10 more
core   +1 more source

Using Self-Adaptive Evolutionary Algorithms to Evolve Dynamism-Oriented Maps for a Real Time Strategy Game [PDF]

open access: yes, 2013
9th International Conference on Large Scale Scientific Computations. The final publication is available at link.springer.comThis work presents a procedural content generation system that uses an evolutionary algorithm in order to generate interesting ...
FA Fortin   +4 more
core   +2 more sources

A literature review of Empirical Evidence on Procedural Content Generation in Game-Related Implementation

open access: yesJITeCS (Journal of Information Technology and Computer Science), 2019
Procedural Content Generation (PCG) is an emerging field of study in computer science that focuses on automating the process of generating content by using algorithm, making the content generation process with less human effort.
Muhammad Hafis   +2 more
doaj   +1 more source

Learning the Designer's Preferences to Drive Evolution

open access: yes, 2020
This paper presents the Designer Preference Model, a data-driven solution that pursues to learn from user generated data in a Quality-Diversity Mixed-Initiative Co-Creativity (QD MI-CC) tool, with the aims of modelling the user's design style to better ...
A Liapis   +10 more
core   +1 more source

Enhancing 3D Printing with Procedural Generation and STL Formatting Using Python

open access: yesApplied Sciences
Three-dimensional printing has become a fast-growing industry. The first phase of this technology is the design of a 3D object to personalize it and optimize its production. This paper explores the procedural generation of the 3D model.
Jakub Kopowski   +3 more
doaj   +1 more source

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