Results 61 to 70 of about 234,397 (303)
Generating Levels That Teach Mechanics [PDF]
The automatic generation of game tutorials is a challenging AI problem. While it is possible to generate annotations and instructions that explain to the player how the game is played, this paper focuses on generating a gameplay experience that ...
Barros, Gabriella A. B. +5 more
core +2 more sources
Procedural Content Generation through Quality Diversity [PDF]
8 pages, Accepted and to appear in proceedings of the IEEE Conference on Games ...
Gravina, Daniele +4 more
openaire +2 more sources
A constructive approach for the generation of underwater environments [PDF]
This paper introduces Coralize, a library of generators for marine organisms such as corals and sponges. Using constructive algorithms, Coralize can generate stony corals via L-system grammars, soft corals via leaf venation algorithms and sponges via
Abela, Ryan +3 more
core
ABSTRACT Background Pediatric patients with extracranial solid tumors (ST) receiving chemotherapy are at an increased risk for Pneumocystis jirovecii pneumonia (PJP). However, evidence guiding prophylaxis practices in this population is limited. A PJP‐related fatality at our institution highlighted inconsistent prescribing approaches and concerns about
Kriti Kumar +8 more
wiley +1 more source
Planogen: A Procedural Generation Framework for Dynamic VR Research Environments
This paper introduces Planogen, a modular procedural generation plug-in for the Unity game engine, which is composed of two primary components: a character generation module (CharGen) and an airplane generation module (PlaneGen). Planogen facilitates the
Kaitlyn Tracy +3 more
doaj +1 more source
Runner: A 2D platform game for physical health promotion
Runner is a 2D platform game designed to be used for conducting research studies on health promotion. This paper presents basic features of the game and describes how contents are procedurally generated.
Camille El-Habr +3 more
doaj +1 more source
Procedural Video Game Scene Generation by Genetic and Neutrosophic WASPAS Algorithms
The demand for automated game development assistance tools can be fulfilled by computational creativity algorithms. The procedural generation is one of the topics for creative content development.
Aurimas Petrovas, Romualdas Bausys
doaj +1 more source
Music-Based Procedural Content Generation for Games [PDF]
A geração procedimental é algo ainda recente no mundo académico, que se entende como a criação de conteúdos automaticamente via algoritmos. Há várias razões para o desenvolvimento desta técnica, mas a principal é a redução da memória consumida, pois os ...
Nuno Filipe Bernardino Oliveira
core
Speciation without chromatography: Part 2. Determination of tributyltin by chloride generation flow injection atomic absorption spectrometry [PDF]
A procedure is described for the quantitation of tributyltin in aqueous samples and extracts based on its relatively high volatility in halide media, permitting vapour phase sampling from the headspace above such samples.Tributyltin chloride (TBT-C1) was
Christine Scriver +13 more
core +1 more source
ABSTRACT The pediatric hematology‐oncology fellowship training curriculum has not substantially changed since its inception. The first year of training is clinically focused, and the second and third years are devoted to scholarship. However, this current structure leaves many fellows less competitive in the current job market, resulting in ...
Scott C. Borinstein +3 more
wiley +1 more source

