Results 61 to 70 of about 19,776 (164)

TechStartUpGame: A serious game for training tech start-ups using AI-generated scenarios

open access: yesDiscover Education
This paper examines the possibility of combining serious games with AI-generated scenarios to improve education and training for tech startups. In the ever-changing and highly competitive field of entrepreneurship, it is crucial to adopt innovative ...
Rose Oluwaseun Adetunji   +1 more
doaj   +1 more source

Shortest Walk in a Dungeon Graph

open access: yesProceedings of the International Florida Artificial Intelligence Research Society Conference
With games like No Man’s Sky and Diablo IV, procedural generation of content in games is ever-increasing. Heuristics are needed to assess the goodness of generated content.
Christopher Durham, Chris Alvin
doaj   +1 more source

Game Knowledge Management System: Schema-Governed LLM Pipeline for Executable Narrative Generation in RPGs

open access: yesSystems
Procedural approaches have long been used in game development to reduce authoring costs and increase content diversity; however, traditional rule-based systems struggle to scale narrative complexity, whereas recent large language model (LLM)-based ...
Aynigar Rahman, Aihe Yu, Kyungeun Cho
doaj   +1 more source

Pixel art character generation as an image-to-image translation problem using GANs

open access: yesGraphical Models
Asset creation in game development usually requires multiple iterations until a final version is achieved. This iterative process becomes more significant when the content is pixel art, in which the artist carefully places each pixel. We hypothesize that
Flávio Coutinho, Luiz Chaimowicz
doaj   +1 more source

Procedural design in digital games: Space and environment interaction in No Man’s Sky

open access: yesIDA: International Design and Art Journal
This study analyzes the effects of procedural design on the space and environment in No Man’s Sky. The research includes 300,000 comments from Steam gaming platform users between 2016 and 2024.
Onur Aşkın, Gülsüm Damla Aşkın
doaj   +2 more sources

Learning-Based Procedural Content Generation

open access: yes, 2014
Procedural Content Generation (PCG) has become one of the hottest topics in Computational Intelligence and Artificial Intelligence (AI) game research in the past few years. PCG is the process of automatically creating content for video games, rather than by hand, and can offer great benefits for video games companies by helping to bring costs down and ...
openaire   +1 more source

Procedural Content Generation for Room Maze [PDF]

open access: yesProceedings of the 2018 3rd Joint International Information Technology,Mechanical and Electronic Engineering Conference (JIMEC 2018), 2018
Lingfei Duan   +2 more
openaire   +1 more source

Impact of Esophageal Temperature Monitoring on Esophageal Injury in PVI: A Systematic Review and Meta-Analysis. [PDF]

open access: yesAnn Noninvasive Electrocardiol
Manzoor S   +9 more
europepmc   +1 more source

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