Results 61 to 70 of about 148,368 (325)
Generative Art with Swarm Landscapes
We present a generative swarm art project that creates 3D animations by running a Particle Swarm Optimization algorithm over synthetic landscapes produced by an objective function.
Diogo de Andrade+3 more
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Procedural Content Graphs for Urban Modeling
Massive procedural content creation, for example, for virtual urban environments, is a difficult, yet important challenge. While shape grammars are a popular example of effectiveness in architectural modeling, they have clear limitations regarding ...
Pedro Brandão Silva+3 more
doaj +1 more source
Levels for Hotline Miami 2: Wrong Number Using Procedural Content Generations
Procedural Content Generation is the automatic process for generating game content in order to allow for a decrease in developer resources while adding to the replayability of a digital game.
Joseph Alexander Brown+3 more
doaj +1 more source
Procedural Video Game Scene Generation by Genetic and Neutrosophic WASPAS Algorithms
The demand for automated game development assistance tools can be fulfilled by computational creativity algorithms. The procedural generation is one of the topics for creative content development.
Aurimas Petrovas, Romualdas Bausys
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Procedural Generation of 3D Maps With Snappable Meshes
In this paper we present a technique for procedurally generating 3D maps using a set of premade meshes which snap together based on designer-specified visual constraints.
Rafael C. E Silva+3 more
doaj +1 more source
Danesh: Interactive Tools for Understanding Procedural Content Generators [PDF]
In order to advance the field of procedural content generation, and transfer knowledge from academic research to everyday use, we need to develop tools that make generative systems easier to understand and control. In this paper we introduce Danesh, a plugin to the Unity game development environment.
Michael Cook+3 more
openaire +3 more sources
GENERAL CHARACTERISTICS OF THE ELEMENTS OF UPBRINGING IN TEACHING BIOLOGY
One of the trends of modern education is the interaction of training and upbringing. Biology, as an academic subject, has a great upbringing potential. The elements of upbringing, the characteristics ofwhich are presented in this article, are defined by ...
A. Semenov
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Design metaphors for procedural content generation in games [PDF]
Procedural content generation (PCG), the algorithmic creation of game content with limited or indirect user input, has much to offer to game design. In recent years, it has become a mainstay of game AI, with significant research being put towards the investigation of new PCG systems, algorithms, and techniques.
Khaled, Rilla+2 more
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Enhancing 3D Printing with Procedural Generation and STL Formatting Using Python
Three-dimensional printing has become a fast-growing industry. The first phase of this technology is the design of a 3D object to personalize it and optimize its production. This paper explores the procedural generation of the 3D model.
Jakub Kopowski+3 more
doaj +1 more source
Procedural Content Generation Using Patterns as Objectives [PDF]
In this paper we present a search-based approach for procedural generation of game levels that represents levels as sequences of micro-patterns and searched for meso-patterns. The micro-patterns are “slices” of original human-designed levels from an existing game, whereas the meso-patters are abstractions of common design patterns seen in the same ...
Dahlskog, Steve, Togelius, Julian
openaire +3 more sources