Results 71 to 80 of about 148,368 (325)

Adaptability and Procedural Content Generation for Educational Escape Rooms

open access: yesEuropean Conference on Games Based Learning, 2022
We present a literature review that aims to understand the role of the Educational Escape Room (EER) in improving the teaching, learning, and assessment processes through an EER design framework.
D. Sousa   +4 more
semanticscholar   +1 more source

A literature review of Empirical Evidence on Procedural Content Generation in Game-Related Implementation

open access: yesJITeCS (Journal of Information Technology and Computer Science), 2019
Procedural Content Generation (PCG) is an emerging field of study in computer science that focuses on automating the process of generating content by using algorithm, making the content generation process with less human effort.
Muhammad Hafis   +2 more
doaj   +1 more source

Combining transient dynamics and logistic‐asymptotic growth to study the recovery of two seabird populations after rat eradication

open access: yesPopulation Ecology, EarlyView.
This study examines the demographic dynamics of two seabird populations on Tromelin Island, 15 years after the eradication of brown rats. The results indicate that these populations are in good health and are expected to continue growing until breeding sites are saturated in about a century.
Merlène Saunier   +6 more
wiley   +1 more source

Rancang Bangun Visual Novel Peduli Lingkungan dengan Metode Procedural Content Generation

open access: yesJournal of Informatics and Computer Science (JINACS), 2022
Abstrak— Era digitalisasi sangat cepat hingga berbagai aplikasi dibutuhkan dalam setiap kegiatan, begitu juga dalam hal edukasi kepada masyarakat. Edukasi kepada masyarakat memiliki berbagai bentuk mulai dari video animasi, surat kabar, sosialiasi ...
Natanael Chrisanta Rikandi   +1 more
semanticscholar   +1 more source

Experience-driven procedural content generation (Extended abstract) [PDF]

open access: yes2015 International Conference on Affective Computing and Intelligent Interaction (ACII), 2015
Procedural content generation is an increasingly important area of technology within modern human-computer interaction with direct applications in digital games, the semantic web, and interface, media and software design. The personalization of experience via the modeling of the user, coupled with the appropriate adjustment of the content according to ...
Yannakakis, Georgios N.   +2 more
openaire   +3 more sources

Geographic variation in walking activity in the red flour beetle Tribolium castaneum

open access: yesPopulation Ecology, EarlyView.
This study examined whether there is geographic variation in field populations, focusing on the moving activity in the red flour beetle Tribolium castaneum. Results showed significant differences in moving activity among field populations but no correlation with latitude or meteorological factors.
Kentarou Matsumura
wiley   +1 more source

Algoritme Genetika untuk Desain Level Dinamis pada Game Edukasi Kebakaran Hutan

open access: yesKomputika, 2021
Kebakaran hutan dianggap sebagai ancaman yang memiliki potensi besar dalam menghambat pembangunan yang berkelanjutan karena efeknya langsung bagi ekosistem.
Danny Wijaya   +3 more
doaj   +1 more source

occumb: An R package for site occupancy modeling of eDNA metabarcoding data

open access: yesPopulation Ecology, EarlyView.
This study introduces a new R package, occumb, for the convenient application of site occupancy modeling using environmental DNA (eDNA) metabarcoding data. We outline a data analysis workflow, including data setup, model fitting, model assessment, and comparison of potential study settings based on model predictions, all of which can be performed using
Keiichi Fukaya, Yuta Hasebe
wiley   +1 more source

A Critical Evaluation of Procedural Content Generation Approaches for Digital Twins

open access: yesJ. Sensors, 2022
Procedural content generation (PCG) of terrains is one of the main building blocks for creating an automated and real-time virtual world. This study provides and in-depth review of the different tools, algorithms, and engines used for the PCG of terrains
Abdul Latif   +4 more
semanticscholar   +1 more source

Biome Generation Tool: A Mixed-Initiative Software for the Procedural Generation of Biomes

open access: yesApplied Sciences, 2023
This article presents the Biome Generation Tool (BGT), a mixed-initiative procedural content generator plugin for the Unity3D game engine that uses an Evolutionary Algorithm (EA) for the creation of biomes in videogames.
Gabriel K. Sepúlveda   +3 more
doaj   +1 more source

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